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<blockquote data-quote="Psion" data-source="post: 4365759" data-attributes="member: 172"><p>Generically speaking of characteristic, my ideal campaign setting would have: <ul> <li data-xf-list-type="ul">Tangible moral realism. The world of man may have shades of grey, but there is primal conflict on a cosmic scale in which there is a definable good and evil. Alignment is as per D&D 1e-3e.</li> <li data-xf-list-type="ul">Powerful (but not ubiquitous) magic. Mages are widely feared. NOT everyone knows one and not every family has a magic item. The local sewers are not drained by magical gates. (I'm looking at you, FR).</li> <li data-xf-list-type="ul">Mythic feel. This flows from the other two, but the heroes go on larger than life quests to protect their people.</li> <li data-xf-list-type="ul">Brustian reality. No matter how powerful the wizard, a knife between the shoulder blades will cramp his style.</li> <li data-xf-list-type="ul">Fantastic scenery. Cosmic rifts, floating cities, alternate planes that don't obey the laws of reality as known to men... this is the fodder of fantasy for me.</li> <li data-xf-list-type="ul">Reasonable internal consistency. The laws of magic and prevailing conditions in the world should have consequences that flow from the facts.</li> <li data-xf-list-type="ul">EXCEPT FOR THE BORING CRAP. Don't lecture me about fantasy economics.</li> </ul><p></p><p>Specifically, my River of Worlds mash-up is just about what I need. Scarred Lands also fits the bill rather nicely; if only it had a smoother 3.5 transition.</p><p></p><p></p><p></p><p>Not really. I wish players cared more about details of deities; most of my players could care little more about a deity than what alignment they are and what domains they give.</p></blockquote><p></p>
[QUOTE="Psion, post: 4365759, member: 172"] Generically speaking of characteristic, my ideal campaign setting would have:[list] [*]Tangible moral realism. The world of man may have shades of grey, but there is primal conflict on a cosmic scale in which there is a definable good and evil. Alignment is as per D&D 1e-3e. [*]Powerful (but not ubiquitous) magic. Mages are widely feared. NOT everyone knows one and not every family has a magic item. The local sewers are not drained by magical gates. (I'm looking at you, FR). [*]Mythic feel. This flows from the other two, but the heroes go on larger than life quests to protect their people. [*]Brustian reality. No matter how powerful the wizard, a knife between the shoulder blades will cramp his style. [*]Fantastic scenery. Cosmic rifts, floating cities, alternate planes that don't obey the laws of reality as known to men... this is the fodder of fantasy for me. [*]Reasonable internal consistency. The laws of magic and prevailing conditions in the world should have consequences that flow from the facts. [*]EXCEPT FOR THE BORING CRAP. Don't lecture me about fantasy economics. [/list] Specifically, my River of Worlds mash-up is just about what I need. Scarred Lands also fits the bill rather nicely; if only it had a smoother 3.5 transition. Not really. I wish players cared more about details of deities; most of my players could care little more about a deity than what alignment they are and what domains they give. [/QUOTE]
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