Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jorunkun" data-source="post: 4372468" data-attributes="member: 57929"><p>Silvercat,</p><p></p><p>I'm not entirely sure I fully get where you are coming from, but I'll try to answer anyway.</p><p></p><p></p><p></p><p>I wouldn't say that. I mean, from the characters' POV, the world is worth saving because it's the only one there is, and because maybe they feel they owe it to themselves to try and be "the good guy heroes" precisely because nobody else is making the effort.</p><p></p><p>My group has been playing D&D together for a long time, and this kind of intrinsic motivation for adventuring has proven to be more interesting (esp. wrt roleplaying) in the long term than explicit rewards like blowing up the Death Star to banish evil from the world forever more. Or, again and again.</p><p></p><p></p><p></p><p>I guess your mode of playing is more like, say, Star Trek. You've got a set of immediately capable heroes whop travel the unknown to encounter and oprevail in a huge breadth of challenges. Under this premise, gritty would be little more than an exercise in masochism, so I understand why it's not appealing to you. </p><p></p><p></p><p></p><p>In a Star Trek like episodic setting, it doesn't. Long-term, deep internal consistency is only important for the heroes immediate world at the core of the story, the rest of the world is "just strange", that's why it's exciting to travel there.</p><p></p><p>My experience is that a gritty campaign benefits from emphasizing depth over breadth, and that only works if things are thought through. I could go an at length about why I think this is, but I need to go to work, so some other time maybe? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p> </p><p>Well, you don't need anyone to tell you that the playstyle you like is badwrongfrun, do you? If simple and derivative works for you (as it does for what I reckon is the majority of roleplayers) ... enjoy.</p><p></p><p>J.</p></blockquote><p></p>
[QUOTE="Jorunkun, post: 4372468, member: 57929"] Silvercat, I'm not entirely sure I fully get where you are coming from, but I'll try to answer anyway. I wouldn't say that. I mean, from the characters' POV, the world is worth saving because it's the only one there is, and because maybe they feel they owe it to themselves to try and be "the good guy heroes" precisely because nobody else is making the effort. My group has been playing D&D together for a long time, and this kind of intrinsic motivation for adventuring has proven to be more interesting (esp. wrt roleplaying) in the long term than explicit rewards like blowing up the Death Star to banish evil from the world forever more. Or, again and again. I guess your mode of playing is more like, say, Star Trek. You've got a set of immediately capable heroes whop travel the unknown to encounter and oprevail in a huge breadth of challenges. Under this premise, gritty would be little more than an exercise in masochism, so I understand why it's not appealing to you. In a Star Trek like episodic setting, it doesn't. Long-term, deep internal consistency is only important for the heroes immediate world at the core of the story, the rest of the world is "just strange", that's why it's exciting to travel there. My experience is that a gritty campaign benefits from emphasizing depth over breadth, and that only works if things are thought through. I could go an at length about why I think this is, but I need to go to work, so some other time maybe? ;) Well, you don't need anyone to tell you that the playstyle you like is badwrongfrun, do you? If simple and derivative works for you (as it does for what I reckon is the majority of roleplayers) ... enjoy. J. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
Top