Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sckeener" data-source="post: 4374341" data-attributes="member: 8801"><p>I prefer cultures over races and usually use it to define my races. </p><p>My current game: </p><ul style="margin-left: 20px"> <li data-xf-list-type="ul"> Roman Empire (Everyone, but mostly Humans and Dwarves. Halflings are my getto race)</li> <li data-xf-list-type="ul"> Minoan (Dwarves)</li> <li data-xf-list-type="ul"> Norse (Frost Giants, Humans)</li> <li data-xf-list-type="ul"> Celts (Humans, Orcs, Half-orcs)</li> <li data-xf-list-type="ul"> Greeks (Halflings and Planetouched)</li> <li data-xf-list-type="ul"> Ancient Egyptian Empire (elves)</li> <li data-xf-list-type="ul"> Gypsies (Halflings)</li> <li data-xf-list-type="ul"> Sumerians (Humans - very first human civilization that broke off from Elvish enslavement - worships primarily demon lords</li> </ul><p></p><p>I prefer places of magically power. </p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">I lifted Regios from Ars Magica.</li> <li data-xf-list-type="ul"> It is also how I explain gates to other worlds. (Divine, Fiendish, Farrealm, Magic (positive), Faerie, Shadow, and the underworld are adjacent planes)</li> </ul> <p style="margin-left: 20px"> </p><p></p><p>I prefer old worlds that have had a lot of history. Entire ages. The DM doesn't need to do anything more than a couple of lines for his notes, but I like the option that anything could turn up. </p><p>My brief notes for my current game</p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">The Beginning was pure</li> <li data-xf-list-type="ul">Age of Oooze and Fungi<br /> In this age of little light, there were entire forests of Fungi<br /> The Age ended when a chunk of ‘the heavens’ fell to earth. Holy water and fire burned clear spots on the world.</li> <li data-xf-list-type="ul">Age of Fish and Insects<br /> During this age Kuo-toa dominated the seas<br /> This age didn’t have a clear end and mostly just faded away</li> <li data-xf-list-type="ul">Age of Reptiles and Birds<br /> Yuan-Ti. Yuan-Ti use to be pure reptile, but towards the decline of their civilization they looked into the future and saw man as the dominate race. Hoping to give their race a new lease on existence they preformed magical experiments to blend with that possible future. The experiment went horribly wrong and formed the Yuan-Ti as they are known (pure-bred, halfbloods, and abominations)</li> <li data-xf-list-type="ul">Age of Giants and Dragons<br /> Jotun, true giants, banished to this world, ended the age of Reptiles and Birds with the help of true Dragons.<br /> Ymir’s blood flooded the world with humanoid children (man, orcs, ogres, <br /> Bergelmir, father of Frost Giants<br /> Surtr, father of the Fire Giants<br /> Sinmore, queen of the fire giants<br /> Menglad, giantess, lives in Gastropnir<br /> True dragons had come during the age of Reptiles, but had remained aloof from their petty conflicts until the Jotun beseeched them<br /> The Children of the Jotun were deformed in the eyes of Jotun. When the lesser humanoids races were born via the blood of Ymir, the Jotun ruled all lesser races (thus excluding Dragons and fey races) like parents. <br /> Elves, Halflings, Dwarves, and other fey folk formed civilizations free of Jotun rule. <ul> <li data-xf-list-type="ul">Age of elves (and gith)<br /> The first elvish nation rose in a stable land with a river that flooded (aka Egypt). They enslaved other races believing they could govern the other races better than they could tend themselves. <br /> Gith enclaves formed near a portal to the plane of Limbo. Githyanki came from the Astral to spy on the Githyanki. They built castles. The Githzerai built monasteries near the portal. Dominance of the region would switch over the centuries between the Gith. However on one storm tossed night the limbo portal was destroyed and the adult Gith (both Githyanki and Githzerai) disappeared. The generation that survived did not speak of the cataclysm. Future generations came to regard the world as their home. </li> <li data-xf-list-type="ul">Age of men<br /> The first city states of man rose from a rebellion against elves. The first city states were similar to Sumerian cities<br /> Important notes from this time<br /> Samar is the oldest and most powerful of the Sumerian City states.<br /> Kingdom of Cor - A noble monarchy<br /> Triumvirate of Sakris - 3 powerful men (and later their families) came to rule a mercantile empire<br /> Witch Wars - Blamed for the Age of the Dead. Terrible magical wars. It ended with the Age of the Dead. </li> <li data-xf-list-type="ul">Age of the Dead. Durring the year of the Amethyst Comet, Undead swept the land of Man toppling all the civilizations of man except the oldest<br /> Krulum, City state of the dead. Arch mages looking at the destruction of the world joined the dead (liches) and founded a city for the dead. They moved the city after the comet’s influence waned to one of the areas where bits of meteorites had fallen. In that area, life reanimates as zombies (stats as flesh golems.)</li> <li data-xf-list-type="ul"> 2nd Age of Man</li> </ul><br /> Notes over all the ages<br /> Demon Lords that have been interesting in this world are listed below. None of them have left the world completely. </li> <li data-xf-list-type="ul"> Juiblex and Zuggtmoy fought during the age of Ooze and Fungi</li> <li data-xf-list-type="ul"> Dagon pushed out Juiblex from the seas during the age of fish and insects</li> <li data-xf-list-type="ul"> Obox-ob pushed out Zuggtmoy during the age of fish and insects </li> <li data-xf-list-type="ul"> Demogorgon, Pazuzu, Sch'theraqpasstt, and Sess'Innek fought during the age of reptiles and birds</li> <li data-xf-list-type="ul"> Demogorgon and Pazuzu survive in cults into the age of man.</li> <li data-xf-list-type="ul"> Kostchtchie came to the world when the Age of Giants was ending. Giants had degenerated into separate groups with many of the frost giants joining Kostchtchie</li> <li data-xf-list-type="ul"> Malcanthet, Graz'zt, Fraz-Urb'luu entered the world with man.</li> <li data-xf-list-type="ul"> Orcus - entered during the Age of the Dead</li> </ul><p></p><p>I like having saints in the game over gods. So my gods are remote if they exist. Most of the Regios have a saint associated with them. Sometimes multiple Saints are associated with the same regio, but it just depends on how they are accessed.</p><p></p><p>Lots of ruins from all the ages. </p><p></p><p>Factions. I love Planescape and Ptolus and lift politics heavily from them.</p><p></p><p>Plenty of dens of iniquity. </p><ul> <li data-xf-list-type="ul">My Sumerian cities have plenty since they primarily worship demon lords. </li> <li data-xf-list-type="ul">but I also have my Scuttlecoves</li> <li data-xf-list-type="ul">My drow - decedents of Set- would probably qualify too</li> <li data-xf-list-type="ul">every large city has them</li> </ul><p></p><p>(I'll edit later if I think of anything else)</p></blockquote><p></p>
[QUOTE="sckeener, post: 4374341, member: 8801"] I prefer cultures over races and usually use it to define my races. My current game: [INDENT][LIST][*] Roman Empire (Everyone, but mostly Humans and Dwarves. Halflings are my getto race) [*] Minoan (Dwarves) [*] Norse (Frost Giants, Humans) [*] Celts (Humans, Orcs, Half-orcs) [*] Greeks (Halflings and Planetouched) [*] Ancient Egyptian Empire (elves) [*] Gypsies (Halflings) [*] Sumerians (Humans - very first human civilization that broke off from Elvish enslavement - worships primarily demon lords[/LIST][/INDENT] I prefer places of magically power. [INDENT][LIST][*]I lifted Regios from Ars Magica.[*] It is also how I explain gates to other worlds. (Divine, Fiendish, Farrealm, Magic (positive), Faerie, Shadow, and the underworld are adjacent planes)[/LIST] [/INDENT] I prefer old worlds that have had a lot of history. Entire ages. The DM doesn't need to do anything more than a couple of lines for his notes, but I like the option that anything could turn up. My brief notes for my current game [INDENT][list]The Beginning was pure [*]Age of Oooze and Fungi In this age of little light, there were entire forests of Fungi The Age ended when a chunk of ‘the heavens’ fell to earth. Holy water and fire burned clear spots on the world. [*]Age of Fish and Insects During this age Kuo-toa dominated the seas This age didn’t have a clear end and mostly just faded away [*]Age of Reptiles and Birds Yuan-Ti. Yuan-Ti use to be pure reptile, but towards the decline of their civilization they looked into the future and saw man as the dominate race. Hoping to give their race a new lease on existence they preformed magical experiments to blend with that possible future. The experiment went horribly wrong and formed the Yuan-Ti as they are known (pure-bred, halfbloods, and abominations) [*]Age of Giants and Dragons Jotun, true giants, banished to this world, ended the age of Reptiles and Birds with the help of true Dragons. Ymir’s blood flooded the world with humanoid children (man, orcs, ogres, Bergelmir, father of Frost Giants Surtr, father of the Fire Giants Sinmore, queen of the fire giants Menglad, giantess, lives in Gastropnir True dragons had come during the age of Reptiles, but had remained aloof from their petty conflicts until the Jotun beseeched them The Children of the Jotun were deformed in the eyes of Jotun. When the lesser humanoids races were born via the blood of Ymir, the Jotun ruled all lesser races (thus excluding Dragons and fey races) like parents. Elves, Halflings, Dwarves, and other fey folk formed civilizations free of Jotun rule. [List] [*]Age of elves (and gith) The first elvish nation rose in a stable land with a river that flooded (aka Egypt). They enslaved other races believing they could govern the other races better than they could tend themselves. Gith enclaves formed near a portal to the plane of Limbo. Githyanki came from the Astral to spy on the Githyanki. They built castles. The Githzerai built monasteries near the portal. Dominance of the region would switch over the centuries between the Gith. However on one storm tossed night the limbo portal was destroyed and the adult Gith (both Githyanki and Githzerai) disappeared. The generation that survived did not speak of the cataclysm. Future generations came to regard the world as their home. [*]Age of men The first city states of man rose from a rebellion against elves. The first city states were similar to Sumerian cities Important notes from this time Samar is the oldest and most powerful of the Sumerian City states. Kingdom of Cor - A noble monarchy Triumvirate of Sakris - 3 powerful men (and later their families) came to rule a mercantile empire Witch Wars - Blamed for the Age of the Dead. Terrible magical wars. It ended with the Age of the Dead. [*]Age of the Dead. Durring the year of the Amethyst Comet, Undead swept the land of Man toppling all the civilizations of man except the oldest Krulum, City state of the dead. Arch mages looking at the destruction of the world joined the dead (liches) and founded a city for the dead. They moved the city after the comet’s influence waned to one of the areas where bits of meteorites had fallen. In that area, life reanimates as zombies (stats as flesh golems.) [*] 2nd Age of Man[/list] Notes over all the ages Demon Lords that have been interesting in this world are listed below. None of them have left the world completely. [*] Juiblex and Zuggtmoy fought during the age of Ooze and Fungi [*] Dagon pushed out Juiblex from the seas during the age of fish and insects [*] Obox-ob pushed out Zuggtmoy during the age of fish and insects [*] Demogorgon, Pazuzu, Sch'theraqpasstt, and Sess'Innek fought during the age of reptiles and birds [*] Demogorgon and Pazuzu survive in cults into the age of man. [*] Kostchtchie came to the world when the Age of Giants was ending. Giants had degenerated into separate groups with many of the frost giants joining Kostchtchie [*] Malcanthet, Graz'zt, Fraz-Urb'luu entered the world with man. [*] Orcus - entered during the Age of the Dead[/list][/INDENT] I like having saints in the game over gods. So my gods are remote if they exist. Most of the Regios have a saint associated with them. Sometimes multiple Saints are associated with the same regio, but it just depends on how they are accessed. Lots of ruins from all the ages. Factions. I love Planescape and Ptolus and lift politics heavily from them. Plenty of dens of iniquity. [list][*]My Sumerian cities have plenty since they primarily worship demon lords. [*]but I also have my Scuttlecoves[*]My drow - decedents of Set- would probably qualify too[*]every large city has them[/list] (I'll edit later if I think of anything else) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
Top