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Your insights on playing an 18 Wisdom
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<blockquote data-quote="Balsamic Dragon" data-source="post: 239696" data-attributes="member: 2433"><p>I think perhaps the most important application of an 18 Wisdom to the character that you have described is that he would be aware (in game terms through Sense Motive), that his attitude might be detrimental to the cohesiveness of the party. In other words, he would know that if he acts in a proud and arrogant manner, the humans and other party members are going to get pissed at him and the party will not act well as a unit. He would also know, being a cleric of war, that party unity and trust is important in order to succeed in battle. Assuming he's not lawful, he would probably believe that a good war party is characterized by the bonds that form between its members.</p><p></p><p>So I would suggest that you play him as something of an enigma. Have him hold back on his advice, but give signs that he knows what the best course of action would be. Watch the rest of the party (high wis = good observer) and take note when others take action that is helpful. When another character does what he would have done in a similar situation, offer congratulations and encouragement. In other words, play a real leader, not just a guy who thinks he should be the leader.</p><p></p><p>If you get a chance, read Eagle, a manga about a Japanese American running for President. The character there is all that you describe, a soldier at heart, arrogant to the extreme, and yet a wise and compelling leader. Sort of a bastard, but the kind you can't help but respect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 239696, member: 2433"] I think perhaps the most important application of an 18 Wisdom to the character that you have described is that he would be aware (in game terms through Sense Motive), that his attitude might be detrimental to the cohesiveness of the party. In other words, he would know that if he acts in a proud and arrogant manner, the humans and other party members are going to get pissed at him and the party will not act well as a unit. He would also know, being a cleric of war, that party unity and trust is important in order to succeed in battle. Assuming he's not lawful, he would probably believe that a good war party is characterized by the bonds that form between its members. So I would suggest that you play him as something of an enigma. Have him hold back on his advice, but give signs that he knows what the best course of action would be. Watch the rest of the party (high wis = good observer) and take note when others take action that is helpful. When another character does what he would have done in a similar situation, offer congratulations and encouragement. In other words, play a real leader, not just a guy who thinks he should be the leader. If you get a chance, read Eagle, a manga about a Japanese American running for President. The character there is all that you describe, a soldier at heart, arrogant to the extreme, and yet a wise and compelling leader. Sort of a bastard, but the kind you can't help but respect :) Balsamic Dragon [/QUOTE]
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