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<blockquote data-quote="Wednesday Boy" data-source="post: 5635508" data-attributes="member: 53678"><p>I got Hero Quest (<a href="http://boardgamegeek.com/boardgame/699/heroquest" target="_blank">http://boardgamegeek.com/boardgame/699/heroquest</a>) for Christmas one year and my brother and friends from the neighborhood got hooked on it. We played through all of the published quests, then started creating and running our own. As we ran our own we kept adding new rules to make the game more complex and at one point I picked up the core books for 2nd Ed. AD&D to mine for ideas. We spent too much time converting PHB classes and MM monsters into viable Hero Quest heroes until we came to the realization that if we wanted a more intricate game we should play this D&D game instead of trying to make Hero Quest more complex. And the rest is history...</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5635508, member: 53678"] I got Hero Quest ([URL]http://boardgamegeek.com/boardgame/699/heroquest[/URL]) for Christmas one year and my brother and friends from the neighborhood got hooked on it. We played through all of the published quests, then started creating and running our own. As we ran our own we kept adding new rules to make the game more complex and at one point I picked up the core books for 2nd Ed. AD&D to mine for ideas. We spent too much time converting PHB classes and MM monsters into viable Hero Quest heroes until we came to the realization that if we wanted a more intricate game we should play this D&D game instead of trying to make Hero Quest more complex. And the rest is history... [/QUOTE]
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