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Your introduction to D&D: what order of books?
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<blockquote data-quote="Mark" data-source="post: 5046390" data-attributes="member: 5"><p>I've posted this elsewhere and it includes some tangential information but . . .</p><p></p><p>Some friends of mine and I addded (O)D&D to our gaming rotation (along with wargaming, boardgaming, and miniatures wargaming) in 1974. For my part, I have since followed the (O)D&D - AD&D 1E - AD&D 2E - D&D 3E - D&D 3.5E path (and I have played some D&D 4E but have not purchased, nor do I plan to purchase the game). It should be noted, though, that I have been a Core Rules Only kind of guy for the most part, so power creep and rules bloat have never been a part of my gaming equation. I am also primarily a homebrewer when it comes to settings and adventures, though I have enjoyed playing in many of the classics under other DMs (I was fortunate enough to play in the "Giants" adventure when part of the D&D Open at Gencon). Along the way many other RPGs were tried and played for varying periods of time, from Boot Hill, Metamophosis Alpha/Gamma World, Champions, and Traveler through Pendragon, Feng Shui and Paranoia; Tunnels & Trolls, Bunnies & Burrows, RIFTS, GURPS, TOON, WFRPG, ICE, etc. (I am leaving out many, many more, I am sure.) While I, too, have loved the attention to detail of D&D 3.5 and it is one of my favorite RPG systems, perhaps largely because of the OGL, I also think that simpler systems with concise rules that do not require a great deal of rules mastery and cross-referencing during play can be a great deal more fun and action-packed. I think there is, somewhere, a game that removes the complications in rules without disolving the complexity of play. If it cannot be found, then it needs to be written. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 5046390, member: 5"] I've posted this elsewhere and it includes some tangential information but . . . Some friends of mine and I addded (O)D&D to our gaming rotation (along with wargaming, boardgaming, and miniatures wargaming) in 1974. For my part, I have since followed the (O)D&D - AD&D 1E - AD&D 2E - D&D 3E - D&D 3.5E path (and I have played some D&D 4E but have not purchased, nor do I plan to purchase the game). It should be noted, though, that I have been a Core Rules Only kind of guy for the most part, so power creep and rules bloat have never been a part of my gaming equation. I am also primarily a homebrewer when it comes to settings and adventures, though I have enjoyed playing in many of the classics under other DMs (I was fortunate enough to play in the "Giants" adventure when part of the D&D Open at Gencon). Along the way many other RPGs were tried and played for varying periods of time, from Boot Hill, Metamophosis Alpha/Gamma World, Champions, and Traveler through Pendragon, Feng Shui and Paranoia; Tunnels & Trolls, Bunnies & Burrows, RIFTS, GURPS, TOON, WFRPG, ICE, etc. (I am leaving out many, many more, I am sure.) While I, too, have loved the attention to detail of D&D 3.5 and it is one of my favorite RPG systems, perhaps largely because of the OGL, I also think that simpler systems with concise rules that do not require a great deal of rules mastery and cross-referencing during play can be a great deal more fun and action-packed. I think there is, somewhere, a game that removes the complications in rules without disolving the complexity of play. If it cannot be found, then it needs to be written. ;) [/QUOTE]
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