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<blockquote data-quote="Majoru Oakheart" data-source="post: 2114459" data-attributes="member: 5143"><p>I'd like to claim that they aren't. New halflings are small, curious, agile, and cunning. In other words, they make good cunning thieves and have a reason to go out adventuring.</p><p></p><p>Kender are bumbling idiots who have immense skill in pickpocketting so that they can act like hyper 6 year old kleptomaniacs with no fear.</p><p></p><p>And previous halflings we Hobbits. They hated adventure, didn't want to leave their homes and were somehow accidently good at being thieves despite all of them having good manners and being opposed to stealing anything.</p><p></p><p></p><p>Anyways, being on topic. I think I hated Dragonlance the most as a campaign setting. The Chronicles were good stories, but the entire campaign world is set up around ONE story. Every other story that you tried to put into the world seemed out of place as it didn't seem important enough.</p><p></p><p>For instance: "There is a dungeon over there with treasure to spare"</p><p>Players: "Treasure? What about the dragons returning and Lord Soth? Doesn't he live in this area. We should defeat him."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2114459, member: 5143"] I'd like to claim that they aren't. New halflings are small, curious, agile, and cunning. In other words, they make good cunning thieves and have a reason to go out adventuring. Kender are bumbling idiots who have immense skill in pickpocketting so that they can act like hyper 6 year old kleptomaniacs with no fear. And previous halflings we Hobbits. They hated adventure, didn't want to leave their homes and were somehow accidently good at being thieves despite all of them having good manners and being opposed to stealing anything. Anyways, being on topic. I think I hated Dragonlance the most as a campaign setting. The Chronicles were good stories, but the entire campaign world is set up around ONE story. Every other story that you tried to put into the world seemed out of place as it didn't seem important enough. For instance: "There is a dungeon over there with treasure to spare" Players: "Treasure? What about the dragons returning and Lord Soth? Doesn't he live in this area. We should defeat him." [/QUOTE]
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