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<blockquote data-quote="Staffan" data-source="post: 2116236" data-attributes="member: 907"><p>I'll leave Wraethuthu to someone else, but I'm a fan of Jakandor and feel qualified to explain it.</p><p></p><p>Basically, Jakandor is an island in the middle of an ocean without much contact with other places. It was described in a trio of sourcebooks in the waning days of 2nd ed:</p><p></p><p><strong>Jakandor - Island of War</strong> described the Knorr, a warlike and deeply spiritual race of human. Their main patron goddess is the War Mother, but they also worship totem spirits, hearth gods, and storm gods. They arrived at Jakandor a couple of centuries ago, after being driven from their old homeland during circumstances that are only vaguely described, but involved them losing the favor of their gods due to getting weak and soft and trading with other peoples and so on. Anyway, they see Jakandor as their chance to redeem themselves in the eyes of the War Mother. Knorr are highly independent, and don't form communities larger than villages. During their explorations of the island, they found ancient ruins, and eventually ran into another people: the Charonti. The Charonti are considered walking abominations, in large part because of their reliance on arcane magic (something which is deeply mistrusted by the Knorr - there are some wizards among them, but they're pretty limited) and especially because of their heavy use of undead (the Knorr take the sanctity of death <em>very</em> seriously). So, the Knorr hate and despise the Charonti, and consider them sub-human. There's not outright war, but when groups of Knorr run across groups of Charonti, combat usually ensues.</p><p></p><p><strong>Jakandor - Isle of Destiny</strong> came next, and described the Charonti, an ancient culture that fell before a magic plague a couple of millenia ago. They are only recently beginning to rebuild, and have created a highly regimented society that puts the good of the nation very high. The highest caste is that of the scholars, but those are not rich in the conventional sense, rather they have their needs provided for by the state. Below those are the guildsmen, who may be rich but don't have the political clout scholars do. Wizards are rather common, especially among the scholar caste. Since the Charonti population is rather low, and because the ideal of service is the highest one there is, most Charonti continue to serve the state or their families even after death, as zombies or skeletons. Most Charonti live in big cities - well, it could be considered one big city, since their four main cities are all linked by portals. During their explorations of the island to reclaim their heritage, they have recently (in the last century or so) run across a race of animalistic people, the Knorr, who seem bent on destroying said heritage and the Charonti as well. So, the Charonti hate and despise the Knorr.</p><p></p><p><strong>Jakandor - Land of Legend</strong>, finally, provides a neutral look at the place, and provides a bunch of semi-finished adventures (some for each side).</p><p></p><p>Personally, I like Jakandor, but I can see where some people might not like it, either due to the relatively low magic level (even the Charonti have limited access to magic, because much of it has been forgotten) or due to the lack of black and white morality. Both Island of War and Isle of Destiny provide a positive description of their chosen people, and a negative description of the enemy, which could be confusing to someone who's used to having stuff that says "Bad guys over here, go kill."</p></blockquote><p></p>
[QUOTE="Staffan, post: 2116236, member: 907"] I'll leave Wraethuthu to someone else, but I'm a fan of Jakandor and feel qualified to explain it. Basically, Jakandor is an island in the middle of an ocean without much contact with other places. It was described in a trio of sourcebooks in the waning days of 2nd ed: [b]Jakandor - Island of War[/b] described the Knorr, a warlike and deeply spiritual race of human. Their main patron goddess is the War Mother, but they also worship totem spirits, hearth gods, and storm gods. They arrived at Jakandor a couple of centuries ago, after being driven from their old homeland during circumstances that are only vaguely described, but involved them losing the favor of their gods due to getting weak and soft and trading with other peoples and so on. Anyway, they see Jakandor as their chance to redeem themselves in the eyes of the War Mother. Knorr are highly independent, and don't form communities larger than villages. During their explorations of the island, they found ancient ruins, and eventually ran into another people: the Charonti. The Charonti are considered walking abominations, in large part because of their reliance on arcane magic (something which is deeply mistrusted by the Knorr - there are some wizards among them, but they're pretty limited) and especially because of their heavy use of undead (the Knorr take the sanctity of death [i]very[/i] seriously). So, the Knorr hate and despise the Charonti, and consider them sub-human. There's not outright war, but when groups of Knorr run across groups of Charonti, combat usually ensues. [b]Jakandor - Isle of Destiny[/b] came next, and described the Charonti, an ancient culture that fell before a magic plague a couple of millenia ago. They are only recently beginning to rebuild, and have created a highly regimented society that puts the good of the nation very high. The highest caste is that of the scholars, but those are not rich in the conventional sense, rather they have their needs provided for by the state. Below those are the guildsmen, who may be rich but don't have the political clout scholars do. Wizards are rather common, especially among the scholar caste. Since the Charonti population is rather low, and because the ideal of service is the highest one there is, most Charonti continue to serve the state or their families even after death, as zombies or skeletons. Most Charonti live in big cities - well, it could be considered one big city, since their four main cities are all linked by portals. During their explorations of the island to reclaim their heritage, they have recently (in the last century or so) run across a race of animalistic people, the Knorr, who seem bent on destroying said heritage and the Charonti as well. So, the Charonti hate and despise the Knorr. [b]Jakandor - Land of Legend[/b], finally, provides a neutral look at the place, and provides a bunch of semi-finished adventures (some for each side). Personally, I like Jakandor, but I can see where some people might not like it, either due to the relatively low magic level (even the Charonti have limited access to magic, because much of it has been forgotten) or due to the lack of black and white morality. Both Island of War and Isle of Destiny provide a positive description of their chosen people, and a negative description of the enemy, which could be confusing to someone who's used to having stuff that says "Bad guys over here, go kill." [/QUOTE]
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