Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your level of Granularity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 5715857" data-attributes="member: 32740"><p>Different parts of D&D I want to have different levels of granularity. For example you're lumping skills and abilities all into one, I don't. Some skills I want to see detailed rules as to how/why they work with specific, complex mechanincs to accompany them. Other skills need only very general explantion and if they even need mechanics at all it may be a simple pass/fail roll that need not be based on any ability score the character even has. Many skills and abilities will bleed over into other areas like RP and world detail. Some, like say diplomacy, may have mechanical uses as a skill but should not be allowed to mindlessly displace RP interactions which requires a good deal of DM moderation. And yet, if a player wants to run a character who IS a great talker and very convincing but is HIMSELF, in real life, unable to roleplay such a character to the degree desired there should be no issues with the DM giving such a character/player greater leeway with the skill than he gives others in certain circumstances.</p><p> </p><p>For depth of detail I wouldn't expect everyone to hold to the same standards from one game to another. One DM may want and need differentiation between a half-dozen different kinds of short swords but most don't. Some may want to track every copper piece, every pound of encumbrance, every arrow shot and meal eaten, others decidedly don't, and most probably don't want to bother with minutia until such time as the minutia become a more significant factor due to game circumstances. Characters taking in thousands of gold (tens of thousands?) regularly should not be bothered with ticking off the coppers for few torches - until such time as, say, the PC finds himself cut off from his money in a faraway city and running critically low on funds.</p><p> </p><p>One size does not fit all and the fit changes over time. For any version of the game the designer has to make decisions where he wants certain lines to be drawn. Then when the game gets into the hands of the actual users it will be bent, folded, twisted, and mutilated to THEIR needs and desires and IMO the game should always be as accommodating to them as it can be. The more a version takes a stand as if to say, "No. THIS is how you will play the game," and then forces you to adapt your game to ITS approaches the worse reception and longevity it will have.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5715857, member: 32740"] Different parts of D&D I want to have different levels of granularity. For example you're lumping skills and abilities all into one, I don't. Some skills I want to see detailed rules as to how/why they work with specific, complex mechanincs to accompany them. Other skills need only very general explantion and if they even need mechanics at all it may be a simple pass/fail roll that need not be based on any ability score the character even has. Many skills and abilities will bleed over into other areas like RP and world detail. Some, like say diplomacy, may have mechanical uses as a skill but should not be allowed to mindlessly displace RP interactions which requires a good deal of DM moderation. And yet, if a player wants to run a character who IS a great talker and very convincing but is HIMSELF, in real life, unable to roleplay such a character to the degree desired there should be no issues with the DM giving such a character/player greater leeway with the skill than he gives others in certain circumstances. For depth of detail I wouldn't expect everyone to hold to the same standards from one game to another. One DM may want and need differentiation between a half-dozen different kinds of short swords but most don't. Some may want to track every copper piece, every pound of encumbrance, every arrow shot and meal eaten, others decidedly don't, and most probably don't want to bother with minutia until such time as the minutia become a more significant factor due to game circumstances. Characters taking in thousands of gold (tens of thousands?) regularly should not be bothered with ticking off the coppers for few torches - until such time as, say, the PC finds himself cut off from his money in a faraway city and running critically low on funds. One size does not fit all and the fit changes over time. For any version of the game the designer has to make decisions where he wants certain lines to be drawn. Then when the game gets into the hands of the actual users it will be bent, folded, twisted, and mutilated to THEIR needs and desires and IMO the game should always be as accommodating to them as it can be. The more a version takes a stand as if to say, "No. THIS is how you will play the game," and then forces you to adapt your game to ITS approaches the worse reception and longevity it will have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your level of Granularity
Top