Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your Magic Is Killing Us
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5743691" data-attributes="member: 9037"><p>Here is my issue with what a lot of you are saying about penalizing magic users. You may be making the game more interesting but are you making the game more fun for the person playing the caster?</p><p></p><p>If you start adding penalties that seriously effect the caster then people are not going to want to play them and if they do they are going to be hesitant to cast spells which makes them next to useless in combat other then firing crossbolts in melee. Or they can be like first level wizards from old school fire your one spell then hide and maybe bolt out to drag your fallen party members to safety. </p><p></p><p>If the magic effects the whole party and the caster causes the death of another party member that could lead to some hard feelings.</p><p></p><p>I am a huge Shadowrun fan and they have a system for penalizing casters that works and is fair magic puts a drain on the caster's body every time you cast a spell you have to make a roll to resist drain if you don't stage the roll down you start taking penalties to everything and if you go to far then you can go unconscious or even kill yourself. </p><p></p><p>But if you resist the drain you can keep throwing spells all day long if you want you also always know your spells. Also casters in Shadowrun can be as good as a street sam in using a weapon or they can be a great get away driver they are not just limited to throwing magic and then basically suck at everything else. The only difference is that most casters don't choose to have cyberware implanted in their body because it messes with magic so they don't have wired reflexes which means they don't get to go more than once in a round and the fighters go three or four times. </p><p></p><p>Also everyone has the same amount of damage they can take before death the difference is how many dice you get to stage that damage roll down. </p><p></p><p>But DnD is not like this first you have niche protection so casters are good at magic, fighters at swinging a weapon and absorbing damage. A full caster class like wizard or sorcerer only get 4 hit die and they for the most part are not made to go toe to toe in melee. Their weapon of choice is magic. And if you start messing with that and putting in penalties that are not built into the game then you start handicapping their ability to be effective. </p><p></p><p>So if you do this what are you giving the casters in return for this? What makes it worth playing a caster? </p><p></p><p>In Shadowrun it is knowing that as a mage I can bind elementals to me and unleash them instead of magic. Now binding them is dangerous and can kill the caster or if I am a shaman I can call friendly spirits to help. It is also knowing that I am not totally dependent on magic to be effective.</p><p></p><p>I can understand wanting magic to be more interesting and it is something I love in stories the cost mages pay for their abilities. I am just not sure that in a game that would lead to more fun for the players. People already complain about the 15 minute adventure day well if your caster has now been blinded by a migraine rendering them useless do you keep going or do you stop and let him sleep it off.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5743691, member: 9037"] Here is my issue with what a lot of you are saying about penalizing magic users. You may be making the game more interesting but are you making the game more fun for the person playing the caster? If you start adding penalties that seriously effect the caster then people are not going to want to play them and if they do they are going to be hesitant to cast spells which makes them next to useless in combat other then firing crossbolts in melee. Or they can be like first level wizards from old school fire your one spell then hide and maybe bolt out to drag your fallen party members to safety. If the magic effects the whole party and the caster causes the death of another party member that could lead to some hard feelings. I am a huge Shadowrun fan and they have a system for penalizing casters that works and is fair magic puts a drain on the caster's body every time you cast a spell you have to make a roll to resist drain if you don't stage the roll down you start taking penalties to everything and if you go to far then you can go unconscious or even kill yourself. But if you resist the drain you can keep throwing spells all day long if you want you also always know your spells. Also casters in Shadowrun can be as good as a street sam in using a weapon or they can be a great get away driver they are not just limited to throwing magic and then basically suck at everything else. The only difference is that most casters don't choose to have cyberware implanted in their body because it messes with magic so they don't have wired reflexes which means they don't get to go more than once in a round and the fighters go three or four times. Also everyone has the same amount of damage they can take before death the difference is how many dice you get to stage that damage roll down. But DnD is not like this first you have niche protection so casters are good at magic, fighters at swinging a weapon and absorbing damage. A full caster class like wizard or sorcerer only get 4 hit die and they for the most part are not made to go toe to toe in melee. Their weapon of choice is magic. And if you start messing with that and putting in penalties that are not built into the game then you start handicapping their ability to be effective. So if you do this what are you giving the casters in return for this? What makes it worth playing a caster? In Shadowrun it is knowing that as a mage I can bind elementals to me and unleash them instead of magic. Now binding them is dangerous and can kill the caster or if I am a shaman I can call friendly spirits to help. It is also knowing that I am not totally dependent on magic to be effective. I can understand wanting magic to be more interesting and it is something I love in stories the cost mages pay for their abilities. I am just not sure that in a game that would lead to more fun for the players. People already complain about the 15 minute adventure day well if your caster has now been blinded by a migraine rendering them useless do you keep going or do you stop and let him sleep it off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your Magic Is Killing Us
Top