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Your Magic Is Killing Us
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<blockquote data-quote="Fanaelialae" data-source="post: 5746768" data-attributes="member: 53980"><p>True, though you might need to tweak mages to be more along the lines of sword & spell users (think Gandalf) for that to work. Unless Wyrd resets daily, it might create too much long-term attrition of a mage's magical effectiveness, so a fall back competency could be a good idea. Only a stupidly reckless level 1 mage should be at risk for accumulating 101+ Wyrd, but you don't want a conservative mage to have to twiddle his thumbs because he's too close to the next tier to risk casting another spell. It's one thing for a mage to run out of spells for that day; it's quite another for him to run out of spells for the next week/month/whatever.</p><p></p><p>Overall, I like the idea. I just think there needs to be a way for casters below 7th level to avoid reaching a point where they start a new day not daring to cast due to the Wyrd they've accumulated, but aren't competent at anything else. Also, allowing high level casters to throw around unlimited 6th level spells might be a bit too generous. The highest I'd let the free cap go would be somewhere around 3rd level spells.</p><p></p><p>Perhaps Wizards (of the frail, non-Gandalf variety) would have a daily "spell point" pool that allows them to ablate a reasonable amount of Wyrd each day. This would guarantee them x number of spells per day, even before 7th level.</p><p></p><p>Sorcerers, on the other hand, would have decent melee ability as well as spells, but little or no capacity to absorb Wyrd. The more magic they use the more they have to rely on their ability to melee, otherwise they'll be hitting the big penalties in no time.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5746768, member: 53980"] True, though you might need to tweak mages to be more along the lines of sword & spell users (think Gandalf) for that to work. Unless Wyrd resets daily, it might create too much long-term attrition of a mage's magical effectiveness, so a fall back competency could be a good idea. Only a stupidly reckless level 1 mage should be at risk for accumulating 101+ Wyrd, but you don't want a conservative mage to have to twiddle his thumbs because he's too close to the next tier to risk casting another spell. It's one thing for a mage to run out of spells for that day; it's quite another for him to run out of spells for the next week/month/whatever. Overall, I like the idea. I just think there needs to be a way for casters below 7th level to avoid reaching a point where they start a new day not daring to cast due to the Wyrd they've accumulated, but aren't competent at anything else. Also, allowing high level casters to throw around unlimited 6th level spells might be a bit too generous. The highest I'd let the free cap go would be somewhere around 3rd level spells. Perhaps Wizards (of the frail, non-Gandalf variety) would have a daily "spell point" pool that allows them to ablate a reasonable amount of Wyrd each day. This would guarantee them x number of spells per day, even before 7th level. Sorcerers, on the other hand, would have decent melee ability as well as spells, but little or no capacity to absorb Wyrd. The more magic they use the more they have to rely on their ability to melee, otherwise they'll be hitting the big penalties in no time. [/QUOTE]
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