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<blockquote data-quote="Lanefan" data-source="post: 5309054" data-attributes="member: 29398"><p>I tend to prefer differing magic sources (arcane, divine, sonic [Bardic], etc.) and I've dreamed up a sort of underlying physics as to how they work that my scientific brain can live with.</p><p></p><p>I used a spell point system for ages, but recently I've become a real fan of 3e-Sorcerer-style spontaneous casting, limited only by slots per spell level. Pre-memorization is just annoying on so many levels...</p><p></p><p>But to me, the over-riding consideration about magic is that I want it to be high risk as well as high reward. Magic is unstable. Breaking an enchanted item - and they do break, just like non-enchanted things do - risks it going *boom*. Spells don't always go exactly where you aim them - that's what the roll to hit is for. Interrupting a spell being cast might send the summoned energy into a wild surge, on which anything can happen. And so forth.</p><p></p><p>I have maintained for years that the #1 reason why magic got further and further out of hand with each passing edition is the designers kept taking more of the risk out of it.</p><p></p><p>Lan-"he of the +2 wizardslayer longsword"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5309054, member: 29398"] I tend to prefer differing magic sources (arcane, divine, sonic [Bardic], etc.) and I've dreamed up a sort of underlying physics as to how they work that my scientific brain can live with. I used a spell point system for ages, but recently I've become a real fan of 3e-Sorcerer-style spontaneous casting, limited only by slots per spell level. Pre-memorization is just annoying on so many levels... But to me, the over-riding consideration about magic is that I want it to be high risk as well as high reward. Magic is unstable. Breaking an enchanted item - and they do break, just like non-enchanted things do - risks it going *boom*. Spells don't always go exactly where you aim them - that's what the roll to hit is for. Interrupting a spell being cast might send the summoned energy into a wild surge, on which anything can happen. And so forth. I have maintained for years that the #1 reason why magic got further and further out of hand with each passing edition is the designers kept taking more of the risk out of it. Lan-"he of the +2 wizardslayer longsword"-efan [/QUOTE]
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