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<blockquote data-quote="Dannyalcatraz" data-source="post: 4672240" data-attributes="member: 19675"><p>I say "something else." DMs are within their rights as encounter designers and scripters to present beings who aren't juicy orbs of XP to be plucked by the party. It has precedents in the RW, in legend and in the fiction we all read.</p><p></p><p>I mean, what happened when the Fellowship of the Ring encountered the big bad balor in the Mines of Moria? They RAN! (Well, most of them.)</p><p></p><p>When a PC of mine was presented with the dilemma of having been caught by gnoll scouts while scouting himself (he rolled a 2), the DM asked me if I would surrender or "go for it" when the gnolls had the drop on him with a pair of Hvy Crossbows.</p><p></p><p>My PC surrendered and was stripped naked, chained to the end of the slave chain he had been observing and led off...</p><p></p><p>Until the rest of the party showed up to the rescue. Despite his nudity, he did manage to use the chain to hinder an attacking gnoll, which let another PC take it down.</p><p></p><p>After the session, the DM said that had I "gone for it" I probably would have died, because they would have pulled those triggers.</p><p></p><p>For another example, check out my post on my PC "Bear" in this thread: <a href="http://www.enworld.org/forum/general-rpg-discussion/249719-heroic-death.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/249719-heroic-death.html</a></p><p></p><p>There was NO WAY he could survive the encounter by fighting (OK, if he kept rolling 20s while his foes rolled 1's), yet fight he did.</p><p></p><p>Presented with a situation the PC couldn't win, he went down swinging anyway. It gave me a chance to do something HEROIC with my PC.</p><p></p><p>Simply put, DMs handcuffed by not being "allowed" to present unconquerable foes deprive themselves and their players of opportunities for good roleplay.</p><p></p><p>But such opponents and situations should be the exception rather than the rule.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4672240, member: 19675"] I say "something else." DMs are within their rights as encounter designers and scripters to present beings who aren't juicy orbs of XP to be plucked by the party. It has precedents in the RW, in legend and in the fiction we all read. I mean, what happened when the Fellowship of the Ring encountered the big bad balor in the Mines of Moria? They RAN! (Well, most of them.) When a PC of mine was presented with the dilemma of having been caught by gnoll scouts while scouting himself (he rolled a 2), the DM asked me if I would surrender or "go for it" when the gnolls had the drop on him with a pair of Hvy Crossbows. My PC surrendered and was stripped naked, chained to the end of the slave chain he had been observing and led off... Until the rest of the party showed up to the rescue. Despite his nudity, he did manage to use the chain to hinder an attacking gnoll, which let another PC take it down. After the session, the DM said that had I "gone for it" I probably would have died, because they would have pulled those triggers. For another example, check out my post on my PC "Bear" in this thread: [url]http://www.enworld.org/forum/general-rpg-discussion/249719-heroic-death.html[/url] There was NO WAY he could survive the encounter by fighting (OK, if he kept rolling 20s while his foes rolled 1's), yet fight he did. Presented with a situation the PC couldn't win, he went down swinging anyway. It gave me a chance to do something HEROIC with my PC. Simply put, DMs handcuffed by not being "allowed" to present unconquerable foes deprive themselves and their players of opportunities for good roleplay. But such opponents and situations should be the exception rather than the rule. [/QUOTE]
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