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<blockquote data-quote="Kraydak" data-source="post: 4672591" data-attributes="member: 12306"><p>Going back and reading the OP (as opposed to the followup posts) more carefully, the PC *most certainly* behaved rationally.</p><p></p><p>Maybe (maybe) they actually could have fled at the beginning. Note that running from a dragon is usually futile, and running from a dragon with some grappling abilities is even more futile.</p><p></p><p>The players knew the dragon was within their capabilities (as a full party at least). The PCs were not hopelessly outclassed.</p><p></p><p>The dragon would have to be retarded to let the PCs go. She wanted the PCs allies *dead*, people at the PC's level tend not to take defeat lightly, and the party as a whole can take her and (even without the sting of defeat) wants to. There is no "will let you live because you are no threat to her nyah nyah nyah nyah nyah" here. The dragon might have had plans that needed captured PCs, but that would be the most optimistic interpretation of the surrender option. On the other hand, a lucky crit could drop her low enough that she would flee rather than risk her own death.</p><p></p><p>This is the ye olde traditional: the PC are facing enemies that they cannot run from, that have no earthly reason to let the PCs live and every earthly reason to kill the PCs, and yet the DM somehow expects them to either run or surrender in the face of superior opposition without the benefit of metagaming. Gear is just the icing on the cake. The real problem here is that the players didn't follow the script that they weren't told they were supposed to follow and that didn't make sense.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4672591, member: 12306"] Going back and reading the OP (as opposed to the followup posts) more carefully, the PC *most certainly* behaved rationally. Maybe (maybe) they actually could have fled at the beginning. Note that running from a dragon is usually futile, and running from a dragon with some grappling abilities is even more futile. The players knew the dragon was within their capabilities (as a full party at least). The PCs were not hopelessly outclassed. The dragon would have to be retarded to let the PCs go. She wanted the PCs allies *dead*, people at the PC's level tend not to take defeat lightly, and the party as a whole can take her and (even without the sting of defeat) wants to. There is no "will let you live because you are no threat to her nyah nyah nyah nyah nyah" here. The dragon might have had plans that needed captured PCs, but that would be the most optimistic interpretation of the surrender option. On the other hand, a lucky crit could drop her low enough that she would flee rather than risk her own death. This is the ye olde traditional: the PC are facing enemies that they cannot run from, that have no earthly reason to let the PCs live and every earthly reason to kill the PCs, and yet the DM somehow expects them to either run or surrender in the face of superior opposition without the benefit of metagaming. Gear is just the icing on the cake. The real problem here is that the players didn't follow the script that they weren't told they were supposed to follow and that didn't make sense. [/QUOTE]
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