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<blockquote data-quote="EroGaki" data-source="post: 4673917" data-attributes="member: 57909"><p>Perhaps you should clarify what you mean by "get them out of the picture" in the future. If a dragon ambushed them, what was it's purpose? To scare them? Was it after their loot from the start? Because all I can tell from your post is that the dragon descends and attacks, and the PC's "stupidly" defend themselves. Unless the Dragon likes to just wound its prey before mugging them, of course. </p><p> </p><p></p><p> Two things, Jeff. First, attack implies it wants them dead. Your words "these two need to be out of the picture," and "So she attacks" sort of adds up to a dragon trying to kill two people. Maybe I misunderstood your post, but I didn't see any other game plan for the dragon but killing them. Seeing as I can't read your mind, perhaps you can detail for us what the dragons intentions were, since I'm wrong about not wanting to kill them even though it attacked them in the middle of a Sharn. Second, not all the enemies are one-dimensional kill-or-be-killed XP generators. But most are. You must remember that the primary source of xp in D&D is monster kills. Maybe your games are different. If so, more power to you. But the game itself is based on combat. Depressing? If so, play something else.</p><p></p><p></p><p> Nope, not saying that nothing bad should happen to the PC's. Not at all, Jeff. I'm saying that you decided to roleplay one way, your players another way, and they died. Whether they died because you painted them into a corner expecting to dance the way you, the DM, not the dragon, wanted them to, or because they foolishly continued to attack a vastly superior foe due to stubborn pride is for you to decided.</p></blockquote><p></p>
[QUOTE="EroGaki, post: 4673917, member: 57909"] Perhaps you should clarify what you mean by "get them out of the picture" in the future. If a dragon ambushed them, what was it's purpose? To scare them? Was it after their loot from the start? Because all I can tell from your post is that the dragon descends and attacks, and the PC's "stupidly" defend themselves. Unless the Dragon likes to just wound its prey before mugging them, of course. Two things, Jeff. First, attack implies it wants them dead. Your words "these two need to be out of the picture," and "So she attacks" sort of adds up to a dragon trying to kill two people. Maybe I misunderstood your post, but I didn't see any other game plan for the dragon but killing them. Seeing as I can't read your mind, perhaps you can detail for us what the dragons intentions were, since I'm wrong about not wanting to kill them even though it attacked them in the middle of a Sharn. Second, not all the enemies are one-dimensional kill-or-be-killed XP generators. But most are. You must remember that the primary source of xp in D&D is monster kills. Maybe your games are different. If so, more power to you. But the game itself is based on combat. Depressing? If so, play something else. Nope, not saying that nothing bad should happen to the PC's. Not at all, Jeff. I'm saying that you decided to roleplay one way, your players another way, and they died. Whether they died because you painted them into a corner expecting to dance the way you, the DM, not the dragon, wanted them to, or because they foolishly continued to attack a vastly superior foe due to stubborn pride is for you to decided. [/QUOTE]
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