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<blockquote data-quote="Jeff Wilder" data-source="post: 4673962" data-attributes="member: 5122"><p>With thanks to Janx, here's what I've sent to my players:</p><p></p><p>Here are things that I should have made explicit a long time ago. Think of this as my "Metagame Contract" with my players. Please feel free to comment or suggest changes.</p><p></p><p>Although I edited it, I stole the idea for this and parts of it wholesale from a post online. Other DMs should feel free to steal it from me and edit it (or not) for their campaigns.</p><p></p><p> * The DM is never -- *ever* -- playing "DM vs. Player."</p><p> * Some encounters will not be winnable through combat.</p><p> * Sometimes the PCs will have to run to survive.</p><p> * Retreat will usually, but not always, be possible.</p><p> * Sometimes the PCs will have to surrender to survive.</p><p> * Surrender by PCs will usually, but not always, be honored by enemies.</p><p> * Sometimes the PCs will be insulted and even humiliated by enemies.</p><p> * The DM is not out to kill PCs. The DM dislikes killing PCs.</p><p> * PCs can die. Bad luck, bad tactics, foolish behavior, and even fair fights can kill PCs.</p><p> * Cool and heroic actions will usually not count as bad tactics or foolish behavior.</p><p> * Good storytelling involves setbacks, and those setbacks can sometimes be very serious.</p><p> * Good storytelling also involves PCs bouncing back stronger from serious setbacks.</p><p> * The ongoing goal for the campaign is good storytelling.</p><p> * The end goal for the campaign is success and heroism for the PCs.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4673962, member: 5122"] With thanks to Janx, here's what I've sent to my players: Here are things that I should have made explicit a long time ago. Think of this as my "Metagame Contract" with my players. Please feel free to comment or suggest changes. Although I edited it, I stole the idea for this and parts of it wholesale from a post online. Other DMs should feel free to steal it from me and edit it (or not) for their campaigns. * The DM is never -- *ever* -- playing "DM vs. Player." * Some encounters will not be winnable through combat. * Sometimes the PCs will have to run to survive. * Retreat will usually, but not always, be possible. * Sometimes the PCs will have to surrender to survive. * Surrender by PCs will usually, but not always, be honored by enemies. * Sometimes the PCs will be insulted and even humiliated by enemies. * The DM is not out to kill PCs. The DM dislikes killing PCs. * PCs can die. Bad luck, bad tactics, foolish behavior, and even fair fights can kill PCs. * Cool and heroic actions will usually not count as bad tactics or foolish behavior. * Good storytelling involves setbacks, and those setbacks can sometimes be very serious. * Good storytelling also involves PCs bouncing back stronger from serious setbacks. * The ongoing goal for the campaign is good storytelling. * The end goal for the campaign is success and heroism for the PCs. [/QUOTE]
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