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<blockquote data-quote="Imaculata" data-source="post: 7590023" data-attributes="member: 6801286"><p>I use them mostly for one encounter at a time, where positioning is important. Whenever a big battle occurs in my campaign, it easily consumes the whole session, so I rarely need to build more than one location with the dungeontiles. I do however build multiple floors for such a location, or adjacent locations.</p><p></p><p>How I use them, is I lay out the dungeon on a thin piece of hardboard, so that I can easily place it on the table whenever I need it. I have enough tiles to build almost any location, and I don't feel I have all that many of them to begin with. I use mostly the old dungeontile sets, which are much smaller in quantity compared to the recent Dungeontiles Reincarnated sets. I add miniature furniture on top of the tiles, for extra dressing.</p><p></p><p>I don't use 3d tiles much, because they are annoying to assemble and store. As for storing and sorting the tiles themselves, I merely order them by shape, with tiles of the same theme stacked on top of one another. There's no easy way to separate the various tilesets, so I just don't bother.</p><p></p><p>I think the trick to getting the most out of them, is knowing when to use them, and when not to use them. If your players are going to be exploring a very large dungeon, then you may run out of tiles soon. But if they are merely exploring a modest location (such as a tomb, tavern, marketplace or a cathedral) then dungeon tiles work perfectly, provided that you've prepared the layout before the session. Trying to assemble a whole new location during the session is something I would advise against.</p><p></p><p>If you're wondering what all of this looks like... for a recent battle I had the players explore a system of mine tunnels, leading up to a large underground cathedral that had two floors. I created two parts of the mines on seperate boards (with one including the cathedral exterior), and then both floors of the cathedral side by side, on two additional boards. So 4 boards full of dungeon tiles in total. I swapped them out as the players progressed through this dungeon. With this particular set up, I definitely hit the limits of my collection of dungeontiles. But I have recently bought Dungeontiles Reincarnated, so I should no longer have that issue. With my old tiles and the new ones, I feel I can build just about anything right now.</p><p></p><p>I'm looking to also order the City set, because I don't have any rooftops, streets or sewers yet. They will come in handy for something I have planned for a future session. And for people who have bought Dungeontiles Reincarnated like I have, remember that you can also use the box itself as an elevated battle arena.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7590023, member: 6801286"] I use them mostly for one encounter at a time, where positioning is important. Whenever a big battle occurs in my campaign, it easily consumes the whole session, so I rarely need to build more than one location with the dungeontiles. I do however build multiple floors for such a location, or adjacent locations. How I use them, is I lay out the dungeon on a thin piece of hardboard, so that I can easily place it on the table whenever I need it. I have enough tiles to build almost any location, and I don't feel I have all that many of them to begin with. I use mostly the old dungeontile sets, which are much smaller in quantity compared to the recent Dungeontiles Reincarnated sets. I add miniature furniture on top of the tiles, for extra dressing. I don't use 3d tiles much, because they are annoying to assemble and store. As for storing and sorting the tiles themselves, I merely order them by shape, with tiles of the same theme stacked on top of one another. There's no easy way to separate the various tilesets, so I just don't bother. I think the trick to getting the most out of them, is knowing when to use them, and when not to use them. If your players are going to be exploring a very large dungeon, then you may run out of tiles soon. But if they are merely exploring a modest location (such as a tomb, tavern, marketplace or a cathedral) then dungeon tiles work perfectly, provided that you've prepared the layout before the session. Trying to assemble a whole new location during the session is something I would advise against. If you're wondering what all of this looks like... for a recent battle I had the players explore a system of mine tunnels, leading up to a large underground cathedral that had two floors. I created two parts of the mines on seperate boards (with one including the cathedral exterior), and then both floors of the cathedral side by side, on two additional boards. So 4 boards full of dungeon tiles in total. I swapped them out as the players progressed through this dungeon. With this particular set up, I definitely hit the limits of my collection of dungeontiles. But I have recently bought Dungeontiles Reincarnated, so I should no longer have that issue. With my old tiles and the new ones, I feel I can build just about anything right now. I'm looking to also order the City set, because I don't have any rooftops, streets or sewers yet. They will come in handy for something I have planned for a future session. And for people who have bought Dungeontiles Reincarnated like I have, remember that you can also use the box itself as an elevated battle arena. [/QUOTE]
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