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Your Move? Kickstarter and the Evolution of Game Crowdfunding
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<blockquote data-quote="crazy_cat" data-source="post: 7681708" data-attributes="member: 30061"><p>Chaosiums Call of Cthulhu 7th Edition is my latest running RPG Kickstarter - due in October 2013, somewhat optimistically, and still nothing physical actually delivered, although we do now have some PDFs after Chaosium nearly went bust and were bought out!</p><p></p><p>Also piss poor is the Timewatch Kickstarter - by Kevin Kulp (Piratecat on ENWorld) in partnership with Pelgrane Press! Due in November 2014 and 'The game is designed, playtested, and over 80% written' when seeking funding this has yet to see even a first draft handed over to Pelgrane; and Pelgrane have stepped in on comms (which still aren't exactly brilliant) as things had just gone quiet from KK in the face of backer questions about (the lack of) progress.</p><p></p><p>I really do think companies/people need to think lomg and hard before using Kickstater to fund their projects - because it requires you to engage regularly and honestly with consumers in a way which old traditional 'publicise and sell it when its ready' publishing didn't; and the damage it does your reputation if you don't may be hard to recover from. KK/Pelgrane and Chaosium have got my money on these - but have lost me as a future backer or supporter; personally I'll never back anything they fund via Kickstarter ever again, and will actively warn others about them and their inability to deliver and treat their customers with the most basic respect.</p></blockquote><p></p>
[QUOTE="crazy_cat, post: 7681708, member: 30061"] Chaosiums Call of Cthulhu 7th Edition is my latest running RPG Kickstarter - due in October 2013, somewhat optimistically, and still nothing physical actually delivered, although we do now have some PDFs after Chaosium nearly went bust and were bought out! Also piss poor is the Timewatch Kickstarter - by Kevin Kulp (Piratecat on ENWorld) in partnership with Pelgrane Press! Due in November 2014 and 'The game is designed, playtested, and over 80% written' when seeking funding this has yet to see even a first draft handed over to Pelgrane; and Pelgrane have stepped in on comms (which still aren't exactly brilliant) as things had just gone quiet from KK in the face of backer questions about (the lack of) progress. I really do think companies/people need to think lomg and hard before using Kickstater to fund their projects - because it requires you to engage regularly and honestly with consumers in a way which old traditional 'publicise and sell it when its ready' publishing didn't; and the damage it does your reputation if you don't may be hard to recover from. KK/Pelgrane and Chaosium have got my money on these - but have lost me as a future backer or supporter; personally I'll never back anything they fund via Kickstarter ever again, and will actively warn others about them and their inability to deliver and treat their customers with the most basic respect. [/QUOTE]
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