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<blockquote data-quote="NewJeffCT" data-source="post: 1919716" data-attributes="member: 10784"><p>The small problem you might have with your situation is that if your PCs get promoted from the equivalent of a private is that they might be called upon to lead separate patrols or sections of the guard. Granted, that could be rectified by having several guard units called into a major situation...i.e., orc war party breaches the city walls, war between rival thieving guilds, special unholy night for some followers of an evil god, etc.</p><p></p><p>I would say that the archer division might be named differently, but have equal responsibility.</p><p></p><p>2) Patrol leader – the head of a particular watch/guard patrol. The equivalent of a corporal.</p><p></p><p>3) Shift leader – heads the watch/guard patrol of a certain precinct during the daytime or nighttime (night shift leader may be a promotion from day shift, as it has more ‘opportunity’ to advance)</p><p></p><p>3.5a & b) In between Patrol Leader & Shift Leader, you can have a “special forces” type SWAT unit that is designed to combat special situations – evil mage or cleric, undead, etc. They are either under the direct command of a precinct leader or ward leader. You can also have an “undercover” squad as wel.</p><p></p><p>4) Precinct leaders – supervises the shift leaders. Responsible for all within his or her precinct, including the behavior of all of the guard/watch under their command.</p><p></p><p>5) Ward leader – supervises several precinct leaders, also is the liaison between the guard/watch and the local nobles / politicians in their ward.. Max of four in the whole city.</p><p></p><p>6) Guard/Watch Commander. The head of the watch throughout the city, ultimately responsible for all planning activities (i.e., anticipating that orc incursion, or the gang war between guilds or that Unholy Night) and any major crimes within the city. Liaison between King/Duke that heads city and the guard/watch – also deals with other major figures in the city.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 1919716, member: 10784"] The small problem you might have with your situation is that if your PCs get promoted from the equivalent of a private is that they might be called upon to lead separate patrols or sections of the guard. Granted, that could be rectified by having several guard units called into a major situation...i.e., orc war party breaches the city walls, war between rival thieving guilds, special unholy night for some followers of an evil god, etc. I would say that the archer division might be named differently, but have equal responsibility. 2) Patrol leader – the head of a particular watch/guard patrol. The equivalent of a corporal. 3) Shift leader – heads the watch/guard patrol of a certain precinct during the daytime or nighttime (night shift leader may be a promotion from day shift, as it has more ‘opportunity’ to advance) 3.5a & b) In between Patrol Leader & Shift Leader, you can have a “special forces” type SWAT unit that is designed to combat special situations – evil mage or cleric, undead, etc. They are either under the direct command of a precinct leader or ward leader. You can also have an “undercover” squad as wel. 4) Precinct leaders – supervises the shift leaders. Responsible for all within his or her precinct, including the behavior of all of the guard/watch under their command. 5) Ward leader – supervises several precinct leaders, also is the liaison between the guard/watch and the local nobles / politicians in their ward.. Max of four in the whole city. 6) Guard/Watch Commander. The head of the watch throughout the city, ultimately responsible for all planning activities (i.e., anticipating that orc incursion, or the gang war between guilds or that Unholy Night) and any major crimes within the city. Liaison between King/Duke that heads city and the guard/watch – also deals with other major figures in the city. [/QUOTE]
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