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<blockquote data-quote="doctorbadwolf" data-source="post: 7050955" data-attributes="member: 6704184"><p>Had another thought, if you will all forgive me for so many posts. </p><p></p><p>What about more "peripherals", or gaming aids, or whatever you want to call them? </p><p></p><p>For instance, my buddy who got me into 4e had monster cards. Index card sized cards with the full monster stat block and a little fluff. I think the reverse side may have had flavor and "tactics" info on it, but I don't recall for sure. </p><p></p><p>Also, we had cards with rules on them, like condition cards, and cards with "frequently used but easy to forget the details" info/rules. </p><p></p><p>What about cards with hazards, traps, traveling obstacles, puzzles, NPCs, etc? Cards for treasure and consumables? I live the idea of sticking cards for what is in a chest in a cigar box on the table, and they can't open it until they open the chest. </p><p></p><p>Now, to bring it all together, these would all be things that come with adventures, perhaps with little sleeves in the back of the book for storing them, or in packs, AND you could use DnD Beyond to make your own, format them how you want, and print them out. </p><p></p><p>Also, dndb would be able to let you format your custom play maps built with the encounter builder functions, and print those.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7050955, member: 6704184"] Had another thought, if you will all forgive me for so many posts. What about more "peripherals", or gaming aids, or whatever you want to call them? For instance, my buddy who got me into 4e had monster cards. Index card sized cards with the full monster stat block and a little fluff. I think the reverse side may have had flavor and "tactics" info on it, but I don't recall for sure. Also, we had cards with rules on them, like condition cards, and cards with "frequently used but easy to forget the details" info/rules. What about cards with hazards, traps, traveling obstacles, puzzles, NPCs, etc? Cards for treasure and consumables? I live the idea of sticking cards for what is in a chest in a cigar box on the table, and they can't open it until they open the chest. Now, to bring it all together, these would all be things that come with adventures, perhaps with little sleeves in the back of the book for storing them, or in packs, AND you could use DnD Beyond to make your own, format them how you want, and print them out. Also, dndb would be able to let you format your custom play maps built with the encounter builder functions, and print those. [/QUOTE]
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