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<blockquote data-quote="doctorbadwolf" data-source="post: 7051125" data-attributes="member: 6704184"><p>I'd love dry-eraseable monster cards! Heck yes! </p><p></p><p>Agreed on all points.</p><p> [MENTION=57112]Gradine[/MENTION]: what I do in my Eberron games, including 4e, is this: </p><p></p><p>low level magic is common, especially the stuff that is useful to everyday folks, <em>especially</em> consumables and stuff that adventurers don't need, like a bottle of magic clothes cleaning liquid, <em>just a drop in the laundry bucket, and the water cleans the clothes, and leaves them smelling fresh and feeling new! </em></p><p></p><p>Stuff like everhsarp blades and such are fairly common, too. </p><p></p><p>Things like low level wands and minor magic weapons are about as common as guns in the 1600s, more or less. and yes, I've added in some new, more minor, weapons and armors to 5e to accommodate this. </p><p></p><p>Stuff like weapons that would be high Heroic tier in 4e have to be commissioned, or bought from a fancy shop that caters to nobles and rich adventurers, or PC crafted. Stuff more powerful than that is gonna either be treasure, expensive Cannith commissions, rewards from powerful patrons, or PC crafted. </p><p></p><p>I'd also like to add in some stuff that needs regular re-enchantment. </p><p></p><p>A pair of returning bolts is fairly expensive, but not <em>super rare. </em>A +1 crossbow of returning is a military item, or an expensive commission, etc. a +5 Burning Crossbow of Returning has never existed, and if it is made, it's a new invention of incredible power. </p><p></p><p>I think that is where eberron differs most from stock 5e. Rather than being found in lost ruins, powerful stuff should be a new discovery/invention, made by someone who will be remembered by future generations for their skill in crafting.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7051125, member: 6704184"] I'd love dry-eraseable monster cards! Heck yes! Agreed on all points. [MENTION=57112]Gradine[/MENTION]: what I do in my Eberron games, including 4e, is this: low level magic is common, especially the stuff that is useful to everyday folks, [I]especially[/I] consumables and stuff that adventurers don't need, like a bottle of magic clothes cleaning liquid, [I]just a drop in the laundry bucket, and the water cleans the clothes, and leaves them smelling fresh and feeling new! [/I] Stuff like everhsarp blades and such are fairly common, too. Things like low level wands and minor magic weapons are about as common as guns in the 1600s, more or less. and yes, I've added in some new, more minor, weapons and armors to 5e to accommodate this. Stuff like weapons that would be high Heroic tier in 4e have to be commissioned, or bought from a fancy shop that caters to nobles and rich adventurers, or PC crafted. Stuff more powerful than that is gonna either be treasure, expensive Cannith commissions, rewards from powerful patrons, or PC crafted. I'd also like to add in some stuff that needs regular re-enchantment. A pair of returning bolts is fairly expensive, but not [I]super rare. [/I]A +1 crossbow of returning is a military item, or an expensive commission, etc. a +5 Burning Crossbow of Returning has never existed, and if it is made, it's a new invention of incredible power. I think that is where eberron differs most from stock 5e. Rather than being found in lost ruins, powerful stuff should be a new discovery/invention, made by someone who will be remembered by future generations for their skill in crafting. [/QUOTE]
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