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<blockquote data-quote="Satyrn" data-source="post: 7051277" data-attributes="member: 6801204"><p>I just had a thought here that might balance your concern about having magic weapon shops with keeping powerful magic rare.</p><p></p><p>Now, that sentence should lead you to thinking I'm about to suggest you stock the magic weapon shops with nothing greater than +1 weapons, but I'm not. I'm actually suggesting that the magic weapon shops are stocked with weapons that, while magical, are not so great that they grant a bonus at all. Instead, they're magically lighter, balanced, prettier. They glow, or whistle, or make the wielder seem fairer. Just various qualties that adventurers don't care much about.</p><p></p><p>And so the really good magic weapons (the stuff in the DMG) wind up being coveted as mastercraft magic, rare and hard to come by, like the artwork of a picasso or monet - in a time where such masters are living and producing, and you could commission a work from them.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7051277, member: 6801204"] I just had a thought here that might balance your concern about having magic weapon shops with keeping powerful magic rare. Now, that sentence should lead you to thinking I'm about to suggest you stock the magic weapon shops with nothing greater than +1 weapons, but I'm not. I'm actually suggesting that the magic weapon shops are stocked with weapons that, while magical, are not so great that they grant a bonus at all. Instead, they're magically lighter, balanced, prettier. They glow, or whistle, or make the wielder seem fairer. Just various qualties that adventurers don't care much about. And so the really good magic weapons (the stuff in the DMG) wind up being coveted as mastercraft magic, rare and hard to come by, like the artwork of a picasso or monet - in a time where such masters are living and producing, and you could commission a work from them. [/QUOTE]
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