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Your opinion/experiences with some houserules
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<blockquote data-quote="Emka" data-source="post: 6017900" data-attributes="member: 6682807"><p>Inspired by this post; </p><p></p><p><em></em></p><p><em></em></p><p><em></em></p><p> </p><p> </p><p>.. I have been wondering about some other common house rules to speed up play and spice things up a bit.</p><p> </p><p>For instance, how do you feel about making Skill Checks a free action during (non-skillchallenge) encounters? This would probably encourage more heroic actions like flipping tables, tieing ropes, settings stuff on fire etc. yay or nay?</p><p> </p><p>Another; weaponswitching. Free action, free action but only if you use it as part of your attack (essentially giving everybody the Quick Draw feat), minor to sheathe but free to draw? How about free for everyone but minor when switching from two weapons to one different weapon (e.g. two blades to longbow). Again, yay or nay?</p><p> </p><p>What are your thoughts on these, and what others have you been using with great success?</p><p></p><p></p><p>[edit] right now I'm not using any houserules. It's also not like we're in a rut, but the RAW do have a tendancy to make combat encounters grindy and make players stall the gameflow with 15min workdays and such. I'm looking for some ideas to counter this. That and I'm curious as to how you guys play so many years after 4E's release.</p></blockquote><p></p>
[QUOTE="Emka, post: 6017900, member: 6682807"] Inspired by this post; [I] [/I] .. I have been wondering about some other common house rules to speed up play and spice things up a bit. For instance, how do you feel about making Skill Checks a free action during (non-skillchallenge) encounters? This would probably encourage more heroic actions like flipping tables, tieing ropes, settings stuff on fire etc. yay or nay? Another; weaponswitching. Free action, free action but only if you use it as part of your attack (essentially giving everybody the Quick Draw feat), minor to sheathe but free to draw? How about free for everyone but minor when switching from two weapons to one different weapon (e.g. two blades to longbow). Again, yay or nay? What are your thoughts on these, and what others have you been using with great success? [edit] right now I'm not using any houserules. It's also not like we're in a rut, but the RAW do have a tendancy to make combat encounters grindy and make players stall the gameflow with 15min workdays and such. I'm looking for some ideas to counter this. That and I'm curious as to how you guys play so many years after 4E's release. [/QUOTE]
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