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Your opinion/experiences with some houserules
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<blockquote data-quote="Emka" data-source="post: 6017972" data-attributes="member: 6682807"><p>Ooh I like this one. My players are all new players and the more they've read the rules, the more they become restricted by the numbers. In the few occasions they have tried something cool™ they rolled terribly. Not their fault ofcourse but they did feel gypped spending a standard action.</p><p>They tend to weigh raw damage over alternative ways of winning encounters, even thought I have given then plenty oppertunities like hazardous terrain. 'tWas only two sessions ago where one would use bull rush to push a guard off a castle wall, killing him instantly.</p><p></p><p></p><p></p><p></p><p>Quite. I have heard about the +2 on ready houserule before. My group of players are usually ready except for one. She has this idea that an action wasted is a step closer to death so she'll contemplate 5 mins wether or not she will use a minor; even when there's clearly nothing to minor. After a year of playing this is much to the chagrin of the other players, and are now at the point of telling her to hurry it up every single round. It doesn't seem to affect the situation in the slightest so I did warn her a few times that I will be skipping turns: "Apparently the Warlord is dazed on the battlefield".</p><p>While I understand the reasoning behind the +2, I think it would feel like I would potentially penalizing the other players in the rare event that they're not ready rather than teaching her to get her act together. I also expect her to simply live without the +2. Having her skip her turn would probably have more effect.</p><p></p><p>(edited first post for clarity)</p></blockquote><p></p>
[QUOTE="Emka, post: 6017972, member: 6682807"] Ooh I like this one. My players are all new players and the more they've read the rules, the more they become restricted by the numbers. In the few occasions they have tried something cool™ they rolled terribly. Not their fault ofcourse but they did feel gypped spending a standard action. They tend to weigh raw damage over alternative ways of winning encounters, even thought I have given then plenty oppertunities like hazardous terrain. 'tWas only two sessions ago where one would use bull rush to push a guard off a castle wall, killing him instantly. Quite. I have heard about the +2 on ready houserule before. My group of players are usually ready except for one. She has this idea that an action wasted is a step closer to death so she'll contemplate 5 mins wether or not she will use a minor; even when there's clearly nothing to minor. After a year of playing this is much to the chagrin of the other players, and are now at the point of telling her to hurry it up every single round. It doesn't seem to affect the situation in the slightest so I did warn her a few times that I will be skipping turns: "Apparently the Warlord is dazed on the battlefield". While I understand the reasoning behind the +2, I think it would feel like I would potentially penalizing the other players in the rare event that they're not ready rather than teaching her to get her act together. I also expect her to simply live without the +2. Having her skip her turn would probably have more effect. (edited first post for clarity) [/QUOTE]
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