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<blockquote data-quote="Doctor Futurity" data-source="post: 7784592" data-attributes="member: 10738"><p>There are hidden elements to the review process too, such as at drivethrurpg.com publishers who also purchase books can't leave reviews. I'm not sure why DTRPG couldn't simply mark a publisher leaving a review as such but this is their solution to (I believe) the risk of some mutual back-scratching between publishers. The irony is that I suspect a lot of publishers on DTRPG produce some product mainly to generate revenue to by other product, and because they are creators of content are more likely to have the time and interest to post proper reviews. </p><p></p><p>My general experience with reviews in this hobby (and no doubt others) has been along these lines, however: people usually post reviews of product they like, or were predisposed to like. It is not too often that you see a critical or negative review unless the poster was already predisposed toward disliking the product, or was so amazed at how much he disliked it that he needs to share his experience. Gamers seem to be notorious for judging a product after reading it, but far less often actually discuss the product from an actual play session, or even just attempting to work with the mechanics. On my own blog I tend to string out game discussions on product to several posts, exploring facets of the rules and leading up to an actual play experience. I have found I am rarely disappointed that even the cleanest ruleset reveals some interesting warts once actually engaged with at the table. For this reason, review posting online is good....but the typical results of those reviews do tend to follow Sturgeon's Law in both directions (for both the quality of the products and the quality of said reviews).</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7784592, member: 10738"] There are hidden elements to the review process too, such as at drivethrurpg.com publishers who also purchase books can't leave reviews. I'm not sure why DTRPG couldn't simply mark a publisher leaving a review as such but this is their solution to (I believe) the risk of some mutual back-scratching between publishers. The irony is that I suspect a lot of publishers on DTRPG produce some product mainly to generate revenue to by other product, and because they are creators of content are more likely to have the time and interest to post proper reviews. My general experience with reviews in this hobby (and no doubt others) has been along these lines, however: people usually post reviews of product they like, or were predisposed to like. It is not too often that you see a critical or negative review unless the poster was already predisposed toward disliking the product, or was so amazed at how much he disliked it that he needs to share his experience. Gamers seem to be notorious for judging a product after reading it, but far less often actually discuss the product from an actual play session, or even just attempting to work with the mechanics. On my own blog I tend to string out game discussions on product to several posts, exploring facets of the rules and leading up to an actual play experience. I have found I am rarely disappointed that even the cleanest ruleset reveals some interesting warts once actually engaged with at the table. For this reason, review posting online is good....but the typical results of those reviews do tend to follow Sturgeon's Law in both directions (for both the quality of the products and the quality of said reviews). [/QUOTE]
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