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Your opinion on basing fantasy countries on real world ones
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<blockquote data-quote="el-remmen" data-source="post: 8461892" data-attributes="member: 11"><p>In the last 3E campaign I ran in my old homebrew, the PCs finally got to visit a part of the world they had heard a lot about both in and out of character over the decades I had been running games in that world. This theocracy at the western edge of the "known world" was expected to be like Christian Rome by some players and the medieval middle-east by others - again based on the bits and pieces they had read and the handful of people from there (or that followed its official monotheistic faith) they had met at various times.</p><p></p><p>When they actually got there, they found the place to be not really like either but also having elements of both and their fear of a population of hardline zealots melted somewhat when they met actual everyday people.</p><p></p><p>So yeah, that is how I like to handle that. Steal. Mix-Up. Play up and then subvert expectations. Allow for contradictions because societies and cultures are not monoliths.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8461892, member: 11"] In the last 3E campaign I ran in my old homebrew, the PCs finally got to visit a part of the world they had heard a lot about both in and out of character over the decades I had been running games in that world. This theocracy at the western edge of the "known world" was expected to be like Christian Rome by some players and the medieval middle-east by others - again based on the bits and pieces they had read and the handful of people from there (or that followed its official monotheistic faith) they had met at various times. When they actually got there, they found the place to be not really like either but also having elements of both and their fear of a population of hardline zealots melted somewhat when they met actual everyday people. So yeah, that is how I like to handle that. Steal. Mix-Up. Play up and then subvert expectations. Allow for contradictions because societies and cultures are not monoliths. [/QUOTE]
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