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Your opinion on god killing?
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<blockquote data-quote="Olive" data-source="post: 1613105" data-attributes="member: 1297"><p>I'd only probably have god killing perhaps once in a campaign as well, but that doesn't mean that stats for gods are useless. I don't stat things merely so that they can be killed, I stat them so I know what they can know about the PCs, how they can interact with the PCs.</p><p></p><p>People see books such as D&Dg as being like an uber-Monster Manual, which seems to me to be an astoundingly uncreative way to use it. A huge amount of mythology involves the gods interacting with mortals. It is useful to know how they would interact. Or at least I might very well find it useful as the PCs approach higher levels (or if the damn player of the cleric actually engaged with her religion...)</p><p></p><p>On the first page somebody mentioned greyhawk as an example of a campaign where having stats for gods is useless. As I pointed out in a different thread on Greyhawk, Zagyg's imprisonment of the gods is a major campaign event. How on earth would you role play something like that without knowing if it can happen to the gods in question?</p><p></p><p>While god killing might be tough or even impossible in your campaign, interacting with the gods won't be if they are anything like the gods of greyhawk, dragonlance, FR, or the greek or indian pantheons. The idea of gods being totally beyond the mortal ken seems very rooted in judeo-christian-islamic ideas of divinity, which aren't necessariy the norm in a DnD capaign. </p><p></p><p>And if gods aren't totally beyond mortal knowledge or understanding, then stats might be crucial, especially as the campaign reaches higher levels.</p><p></p><p>There is more to this. Kamakazee Midget's long un-updated Deity-a-Week thread always allocated the salient divine abilities in his otherwise almost completely fluff-orientated deity write ups. The reasons for this is that knowing what a god can do will help you make up legends about that god, or to understand they way the god will relate to his worshippers etc. Stats for gods become a very interesting way to understand religions in this context.</p><p></p><p>Of course, YMMV, but I think a lot of people say 'no god stats, it's a munchkin idea' without actually ever considering the implications of that comment.</p></blockquote><p></p>
[QUOTE="Olive, post: 1613105, member: 1297"] I'd only probably have god killing perhaps once in a campaign as well, but that doesn't mean that stats for gods are useless. I don't stat things merely so that they can be killed, I stat them so I know what they can know about the PCs, how they can interact with the PCs. People see books such as D&Dg as being like an uber-Monster Manual, which seems to me to be an astoundingly uncreative way to use it. A huge amount of mythology involves the gods interacting with mortals. It is useful to know how they would interact. Or at least I might very well find it useful as the PCs approach higher levels (or if the damn player of the cleric actually engaged with her religion...) On the first page somebody mentioned greyhawk as an example of a campaign where having stats for gods is useless. As I pointed out in a different thread on Greyhawk, Zagyg's imprisonment of the gods is a major campaign event. How on earth would you role play something like that without knowing if it can happen to the gods in question? While god killing might be tough or even impossible in your campaign, interacting with the gods won't be if they are anything like the gods of greyhawk, dragonlance, FR, or the greek or indian pantheons. The idea of gods being totally beyond the mortal ken seems very rooted in judeo-christian-islamic ideas of divinity, which aren't necessariy the norm in a DnD capaign. And if gods aren't totally beyond mortal knowledge or understanding, then stats might be crucial, especially as the campaign reaches higher levels. There is more to this. Kamakazee Midget's long un-updated Deity-a-Week thread always allocated the salient divine abilities in his otherwise almost completely fluff-orientated deity write ups. The reasons for this is that knowing what a god can do will help you make up legends about that god, or to understand they way the god will relate to his worshippers etc. Stats for gods become a very interesting way to understand religions in this context. Of course, YMMV, but I think a lot of people say 'no god stats, it's a munchkin idea' without actually ever considering the implications of that comment. [/QUOTE]
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