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Your opinion on god killing?
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<blockquote data-quote="Dogbrain" data-source="post: 1613106" data-attributes="member: 14980"><p>Yes.</p><p></p><p>Gods IMCs are beings who are somehow attached to a plot device. First, one must detach the being from the plot device. Then one must kill the being, who will still likely be quite tough.</p><p></p><p>To take a RuneQuest example: Pavis the god was originally Pavis Elf-Friend, a hero. Now he is Pavis, god of the city called Pavis. The only way to actually kill Pavis would be to first destroy his city. Then you only have to deal with a hero who has been amassing power since before your entire lineage was born. Then you have to deal with the repurcussions of having disrupted the structure of Myth. Since Pavis's career began within mortal reality, the repurcussions will be relatively small, and probably played out in linear fashion from the time of his destruction.</p><p></p><p>Taking down the Red Goddess, on the other hand, would be much more difficult. She has managed to tie herself to the Moon (not just the rock in the sky, but "lunarity", itself). So, you have to destroy not only the Lunar Empire, but then you have to take down her Moon. Then there's still an unhappy being to take care of. But she's still less of a challenge than would be someone like Yelm, who is the Sun and who existed before mortal times began. One might actually have to become one of Yelm's mythological enemies to do it, and the results could destroy the universe--so have a substitute Sun waiting in the wings, just in case.</p><p></p><p>Of course, most deities have friends, who are very likely to also be deities. This can make matters a little complicated.</p><p></p><p>My advice: Start small. Eradicate a few very minor (less than a city in extent) hero religions, first. Then work up from there. Expect to make powerful enemies.</p></blockquote><p></p>
[QUOTE="Dogbrain, post: 1613106, member: 14980"] Yes. Gods IMCs are beings who are somehow attached to a plot device. First, one must detach the being from the plot device. Then one must kill the being, who will still likely be quite tough. To take a RuneQuest example: Pavis the god was originally Pavis Elf-Friend, a hero. Now he is Pavis, god of the city called Pavis. The only way to actually kill Pavis would be to first destroy his city. Then you only have to deal with a hero who has been amassing power since before your entire lineage was born. Then you have to deal with the repurcussions of having disrupted the structure of Myth. Since Pavis's career began within mortal reality, the repurcussions will be relatively small, and probably played out in linear fashion from the time of his destruction. Taking down the Red Goddess, on the other hand, would be much more difficult. She has managed to tie herself to the Moon (not just the rock in the sky, but "lunarity", itself). So, you have to destroy not only the Lunar Empire, but then you have to take down her Moon. Then there's still an unhappy being to take care of. But she's still less of a challenge than would be someone like Yelm, who is the Sun and who existed before mortal times began. One might actually have to become one of Yelm's mythological enemies to do it, and the results could destroy the universe--so have a substitute Sun waiting in the wings, just in case. Of course, most deities have friends, who are very likely to also be deities. This can make matters a little complicated. My advice: Start small. Eradicate a few very minor (less than a city in extent) hero religions, first. Then work up from there. Expect to make powerful enemies. [/QUOTE]
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