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<blockquote data-quote="Janx" data-source="post: 6052016" data-attributes="member: 8835"><p>electricity production would need to be solid</p><p></p><p>so would food and water production, I have no idea how efficient/easy our current technologies are, and I don't want to be a farmer.</p><p></p><p>hurricane readiness would also be important, I'm not certain how easy it will be to move this boat thing. </p><p></p><p>Being sturdy enough to hunker down and weather the storm is also a factor. Most of the production technologies are probably fragile and don't weather storms well.</p><p></p><p>You'll also need to beef up security. I can't imagine bad guys won't take a shine to your new island and they may be better armed.</p><p></p><p>All this leads to staffing needs. How many people are needed to do all the jobs? How much production capacity is needed to maintain those people? How many people are needed to do the production jobs?</p><p></p><p>for Islandtown to not suck, the efficiency needs to be high so it's only a little bit of work with a lot of free time.</p></blockquote><p></p>
[QUOTE="Janx, post: 6052016, member: 8835"] electricity production would need to be solid so would food and water production, I have no idea how efficient/easy our current technologies are, and I don't want to be a farmer. hurricane readiness would also be important, I'm not certain how easy it will be to move this boat thing. Being sturdy enough to hunker down and weather the storm is also a factor. Most of the production technologies are probably fragile and don't weather storms well. You'll also need to beef up security. I can't imagine bad guys won't take a shine to your new island and they may be better armed. All this leads to staffing needs. How many people are needed to do all the jobs? How much production capacity is needed to maintain those people? How many people are needed to do the production jobs? for Islandtown to not suck, the efficiency needs to be high so it's only a little bit of work with a lot of free time. [/QUOTE]
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