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<blockquote data-quote="scourger" data-source="post: 5635261" data-attributes="member: 12328"><p>That's funny. In my mind, he immediately became <em>Sir</em> Missalot. </p><p></p><p>For the OP, 2 words: revenge character. I can't tell you how many times I've had a fine character who met an untimely & ignoble end covering the retreat or just generally because the game is more about tactics & strategy than storytelling & heroics (read: powergaming) Then, when I bring in a replacement character that I think is more in line with the "careful" (read: cowardly) style of the others, I got accused of making revenge characters. So, just go with it. Make a revenge character that is very careful and not a risk taker. Let someone else cover the retreat next time and suffer the consequences. Then, you can scoop up the xp with hand and the loot with the other. </p><p></p><p>It is one of the things that frustrates the heck out of me about the game. So much so that I actually let a player bring in a replacement character of <em>higher</em> level once when I DMed. He didn't have a bunch of stuff--because let's face it the careful survivors loot their dead comrades which causes a further accumulation of power in characters that are already on top of the power scale--but he did have levels. I just didn't want to punish the player because his original character died heroically. So, I didn't. His new character came in at a higher level but with only 1 limited use item. It worked great, too. That thief became that party's greatest fighter, and fun was had by all. I would do it again, too. </p><p></p><p>You've got to now evaluate if you can even have fun continuing to play in that game. I left our last D&D game after my character, mount & cohort died under similar circumstances. I just didn't have it in me to bring in a replacement. And, I didn't have the inclination to try to keep up with the munchkining of the surviving characters. So, I didn't. I returned for the tail end and played the twink of another player who dropped out. It was fun, too; but then I missed one session. Turned out it was an unexpected climax and afterward the strategists killed the campaign basically by complaining that the lewt was not phat enuff. Ruined a multi-decade player on his first campaign DMing. Even though he ran that game for about 2 years, he's vowed never to return to it; and I doubt he'll ever DM again. Sad really.</p><p></p><p>Anyway, I hope you can salvage your game. If not, take a break from it. </p><p></p><p>And, check out this site for fun, especially the video on clerical duties:</p><p></p><p><a href="http://www.dungeonbastard.com/" target="_blank">Dungeon Bastard</a></p></blockquote><p></p>
[QUOTE="scourger, post: 5635261, member: 12328"] That's funny. In my mind, he immediately became [I]Sir[/I] Missalot. For the OP, 2 words: revenge character. I can't tell you how many times I've had a fine character who met an untimely & ignoble end covering the retreat or just generally because the game is more about tactics & strategy than storytelling & heroics (read: powergaming) Then, when I bring in a replacement character that I think is more in line with the "careful" (read: cowardly) style of the others, I got accused of making revenge characters. So, just go with it. Make a revenge character that is very careful and not a risk taker. Let someone else cover the retreat next time and suffer the consequences. Then, you can scoop up the xp with hand and the loot with the other. It is one of the things that frustrates the heck out of me about the game. So much so that I actually let a player bring in a replacement character of [I]higher[/I] level once when I DMed. He didn't have a bunch of stuff--because let's face it the careful survivors loot their dead comrades which causes a further accumulation of power in characters that are already on top of the power scale--but he did have levels. I just didn't want to punish the player because his original character died heroically. So, I didn't. His new character came in at a higher level but with only 1 limited use item. It worked great, too. That thief became that party's greatest fighter, and fun was had by all. I would do it again, too. You've got to now evaluate if you can even have fun continuing to play in that game. I left our last D&D game after my character, mount & cohort died under similar circumstances. I just didn't have it in me to bring in a replacement. And, I didn't have the inclination to try to keep up with the munchkining of the surviving characters. So, I didn't. I returned for the tail end and played the twink of another player who dropped out. It was fun, too; but then I missed one session. Turned out it was an unexpected climax and afterward the strategists killed the campaign basically by complaining that the lewt was not phat enuff. Ruined a multi-decade player on his first campaign DMing. Even though he ran that game for about 2 years, he's vowed never to return to it; and I doubt he'll ever DM again. Sad really. Anyway, I hope you can salvage your game. If not, take a break from it. And, check out this site for fun, especially the video on clerical duties: [url=http://www.dungeonbastard.com/]Dungeon Bastard[/url] [/QUOTE]
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