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your penalty for character death
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<blockquote data-quote="Herremann the Wise" data-source="post: 5635299" data-attributes="member: 11300"><p>I'm GMing a Kingmaker campaign at the moment where there is a fair degree of variance of player input - but each to their own, I don't like penalizing a player because they're not big on the email between game sessions thing. [If a player regularly misses game sessions that would be annoying - something I have not had to deal with]. And so in regards to XP, I believe the player earns it as much as their character. If your character has 12,546 XP when they die, then your new character will have 12,546 XP too. I think the penalty of losing a character in an involved campaign is significant enough without overtly penalizing further. The only other difference is that new characters can use the core rules only. I only allow material from APG, UM (and UC as of this morning<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) for levels earned in game (although new classes are obviously negotiable). I think common sense here rules the day; I have not had any complaints thus far.</p><p></p><p>I would talk to your GM and see if there is anything he can do to help you out. If I was in his position and had already laid down this rule and could not reverse it, I would ensure that because of your hard work as a player, your character (and you as a player) would be rewarded in some way. I generally discourage resurrections unless it is quite thematic to the game or a particular character. For your character, I think having sacrificed himself for the good of the party is an act not to be cheapened by bringing him back - but that's just me. If you as a player really wanted that character back, I would most likely find a way to do it.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5635299, member: 11300"] I'm GMing a Kingmaker campaign at the moment where there is a fair degree of variance of player input - but each to their own, I don't like penalizing a player because they're not big on the email between game sessions thing. [If a player regularly misses game sessions that would be annoying - something I have not had to deal with]. And so in regards to XP, I believe the player earns it as much as their character. If your character has 12,546 XP when they die, then your new character will have 12,546 XP too. I think the penalty of losing a character in an involved campaign is significant enough without overtly penalizing further. The only other difference is that new characters can use the core rules only. I only allow material from APG, UM (and UC as of this morning:D) for levels earned in game (although new classes are obviously negotiable). I think common sense here rules the day; I have not had any complaints thus far. I would talk to your GM and see if there is anything he can do to help you out. If I was in his position and had already laid down this rule and could not reverse it, I would ensure that because of your hard work as a player, your character (and you as a player) would be rewarded in some way. I generally discourage resurrections unless it is quite thematic to the game or a particular character. For your character, I think having sacrificed himself for the good of the party is an act not to be cheapened by bringing him back - but that's just me. If you as a player really wanted that character back, I would most likely find a way to do it. Best Regards Herremann the Wise [/QUOTE]
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