Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
your penalty for character death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roadkill101" data-source="post: 5635455" data-attributes="member: 30952"><p>I have the player of a deceased character make up a new character. Then the player has to wait until I can provide a situation that allows the new character join the group, which may mean the next session depending on when in the current session the previous character died and what sort of location and situation the party is involved in.</p><p> </p><p>Normally the games I run are in a classless and levelless system where what character advancement exists is slow, so there's not a lot disparity of character power between existing characters and new characters. All new characters have the choice to start with a minor magical item or two and I have a habit of not handing out powerful items of a magical nature, so any differences in gear aren't much of an issue either.</p><p> </p><p>For D&D campaigns, I have the player roll a 1d4 to determine the level of any new characters, such that a new character may be one or two levels behind, equal to or possibly even one level ahead of the rest of the party. magic items are determined randomly based on a percentage equal to characters level for the various slots (armor/protective item, weapon/offensive and number of miscellaneous items dependant on the overall party level), then the presence of any such items are determined randomly. I do not run any 3.x games, so wealth/magic by level guidelines are not part of the equation, and I have yet to try my hanbd at running 4e.</p><p> </p><p>As a Player, I don't really care, letting the GM of the particular game make those guidelines up as they see fit when necessary.</p><p> </p><p>I'm not a big fan of resurrection or raise dead effects as a player or GM.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 5635455, member: 30952"] I have the player of a deceased character make up a new character. Then the player has to wait until I can provide a situation that allows the new character join the group, which may mean the next session depending on when in the current session the previous character died and what sort of location and situation the party is involved in. Normally the games I run are in a classless and levelless system where what character advancement exists is slow, so there's not a lot disparity of character power between existing characters and new characters. All new characters have the choice to start with a minor magical item or two and I have a habit of not handing out powerful items of a magical nature, so any differences in gear aren't much of an issue either. For D&D campaigns, I have the player roll a 1d4 to determine the level of any new characters, such that a new character may be one or two levels behind, equal to or possibly even one level ahead of the rest of the party. magic items are determined randomly based on a percentage equal to characters level for the various slots (armor/protective item, weapon/offensive and number of miscellaneous items dependant on the overall party level), then the presence of any such items are determined randomly. I do not run any 3.x games, so wealth/magic by level guidelines are not part of the equation, and I have yet to try my hanbd at running 4e. As a Player, I don't really care, letting the GM of the particular game make those guidelines up as they see fit when necessary. I'm not a big fan of resurrection or raise dead effects as a player or GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
your penalty for character death
Top