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your penalty for character death
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5635852" data-attributes="member: 4892"><p>I do not agree with this sentiment anymore. I've stripped away the "death tax" now for at least seven years. There was a point prior to that that I would have agreed with you wholeheartedly. It was also a phase in my DMing style where my relationship with my players was very adversarial.</p><p></p><p>I'm much more forgiving now and seek to toe that razor's edge, providing a meaningful challenge while not looking to necessarily cause character deaths. I also make sure players are happy with their character choices and allow them to rework their character if something didn't pan out the way they imagined it would.</p><p></p><p>Death's penalty in my games is losing a character you worked hard on, as I encourage my players to try a new race and class if they have need to bring in a new character, and possibly failing whatever mission or quest the characters have chosen to follow. My players have responded in kind to my relaxation by not pulling the metagame antics you describe.</p><p></p><p>It depends on the players' style, their relationship with the DM, and possibly even maturity or social issues. You have to be able to feel out your players and react accordingly.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5635852, member: 4892"] I do not agree with this sentiment anymore. I've stripped away the "death tax" now for at least seven years. There was a point prior to that that I would have agreed with you wholeheartedly. It was also a phase in my DMing style where my relationship with my players was very adversarial. I'm much more forgiving now and seek to toe that razor's edge, providing a meaningful challenge while not looking to necessarily cause character deaths. I also make sure players are happy with their character choices and allow them to rework their character if something didn't pan out the way they imagined it would. Death's penalty in my games is losing a character you worked hard on, as I encourage my players to try a new race and class if they have need to bring in a new character, and possibly failing whatever mission or quest the characters have chosen to follow. My players have responded in kind to my relaxation by not pulling the metagame antics you describe. It depends on the players' style, their relationship with the DM, and possibly even maturity or social issues. You have to be able to feel out your players and react accordingly. [/QUOTE]
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