Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
your penalty for character death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 5635979" data-attributes="member: 7533"><p>Agreed.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Agreed. But that's not what I was suggesting, anyway.</p><p></p><p>Whereas, a game in which the DM is always fudging to save the lives of the PCs is no fun, likewise, a game wherein the DM is constantly stacking the deck to kill the PCs is just as unfun.</p><p></p><p>But, as you said, that wasn't exactly the point of my original post...</p><p></p><p></p><p></p><p>Right, but... My point was that that particular situation exacerbated and highlighted the problems of a "Death Tax", as you so eloquently put it. Think about what happens when you implement the "Death Tax" upon a character's death:</p><p></p><p>One player-character falls marginally, but noticeably behind in experience, power and wealth. Likewise, the party's experience, power and wealth take an equivalent hit.</p><p></p><p>The DM now has to take the disparity into account with regards to encounters... Either taking it easy on the higher level PCs or having monsters avoid the new PC. Either way, then it stands to reason that he'd always arrange the EL of the situations to be slightly below party level so as to insure the new PC's ability to survive the encounter and live to catch up to the power level of the other PCs.</p><p></p><p>So, what's the point of having a "Death Tax" at all? If you use it and don't adjust encounter levels to compensate, then you risk running into the sort of extreme level stagnation death spiral that my group experienced. If you use it and do compensate, then there's really no point to it.</p><p></p><p></p><p></p><p>We've had between one and three character deaths per year, playing weekly 4-hour sessions. In recent memory, that includes a four-characters-dead near TPK. We have "near death experiences" (a character goes down and survives, but would not have without active help) perhaps once a month.</p><p></p><p>So, while character death (or the threat of it) is not exactly common in our group, neither is it rare.</p><p></p><p></p><p></p><p>That, I certainly won't argue with.</p><p></p><p></p><p></p><p>Look, I'm not saying that there shouldn't be any risk of death in D&D. As a DM, I'm all for killing a character, should that be the way things work out, I play each of the PCs' enemies with the appropriate amount of cunning and ruthlessness, and I'm utterly against pulling punches.</p><p></p><p>I just no longer understand the point of the "Death Tax"... What does it accomplish, that couldn't be done better using means more positive and entertaining for the players?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5635979, member: 7533"] Agreed. Agreed. Agreed. But that's not what I was suggesting, anyway. Whereas, a game in which the DM is always fudging to save the lives of the PCs is no fun, likewise, a game wherein the DM is constantly stacking the deck to kill the PCs is just as unfun. But, as you said, that wasn't exactly the point of my original post... Right, but... My point was that that particular situation exacerbated and highlighted the problems of a "Death Tax", as you so eloquently put it. Think about what happens when you implement the "Death Tax" upon a character's death: One player-character falls marginally, but noticeably behind in experience, power and wealth. Likewise, the party's experience, power and wealth take an equivalent hit. The DM now has to take the disparity into account with regards to encounters... Either taking it easy on the higher level PCs or having monsters avoid the new PC. Either way, then it stands to reason that he'd always arrange the EL of the situations to be slightly below party level so as to insure the new PC's ability to survive the encounter and live to catch up to the power level of the other PCs. So, what's the point of having a "Death Tax" at all? If you use it and don't adjust encounter levels to compensate, then you risk running into the sort of extreme level stagnation death spiral that my group experienced. If you use it and do compensate, then there's really no point to it. We've had between one and three character deaths per year, playing weekly 4-hour sessions. In recent memory, that includes a four-characters-dead near TPK. We have "near death experiences" (a character goes down and survives, but would not have without active help) perhaps once a month. So, while character death (or the threat of it) is not exactly common in our group, neither is it rare. That, I certainly won't argue with. Look, I'm not saying that there shouldn't be any risk of death in D&D. As a DM, I'm all for killing a character, should that be the way things work out, I play each of the PCs' enemies with the appropriate amount of cunning and ruthlessness, and I'm utterly against pulling punches. I just no longer understand the point of the "Death Tax"... What does it accomplish, that couldn't be done better using means more positive and entertaining for the players? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
your penalty for character death
Top