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<blockquote data-quote="monsmord" data-source="post: 8955007" data-attributes="member: 6876475"><p>I like modular rule sets - options for extra crunch, no crunch, etc. - that use the same mechanical assumptions as the core rules, rather than being tacked-on notions with irregular resolutions or requirements. Not touting ICE, but I'm thinking that level of consistency, rather than things like percentiles for some skills, THAC0 going in the "wrong" direction, etc. With the move to VTTs and tech-supported game play, it would be nice to have rules to "toggle" on and off. Like, if weapon speed, damage types vs armour types, critical hit locations, etc. are not to one's liking, switch 'em off, maybe even for just one session or encounter.</p><p></p><p>I'd like to see that in PDF rule books, too - imagine being able to pick and choose from a menu of rules/options you want to <em>print into your own rule book</em>. Talk about POD!</p></blockquote><p></p>
[QUOTE="monsmord, post: 8955007, member: 6876475"] I like modular rule sets - options for extra crunch, no crunch, etc. - that use the same mechanical assumptions as the core rules, rather than being tacked-on notions with irregular resolutions or requirements. Not touting ICE, but I'm thinking that level of consistency, rather than things like percentiles for some skills, THAC0 going in the "wrong" direction, etc. With the move to VTTs and tech-supported game play, it would be nice to have rules to "toggle" on and off. Like, if weapon speed, damage types vs armour types, critical hit locations, etc. are not to one's liking, switch 'em off, maybe even for just one session or encounter. I'd like to see that in PDF rule books, too - imagine being able to pick and choose from a menu of rules/options you want to [I]print into your own rule book[/I]. Talk about POD! [/QUOTE]
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