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<blockquote data-quote="DrunkonDuty" data-source="post: 4035999" data-attributes="member: 54364"><p>Replace the magic system for deffo. Someone somewhere on this board once said that of all the things that have been changed over the editions, the magic system is the on that's needed the most overhaul and yet is the one thing that has been left untouched. Sad but true. Point based magic just works better, it's more in keeping with the stories as well. </p><p></p><p>I like the 4E idea of replacing class abilities with feat trees. I'd take it further than just prestige classes though, I'd get rid of "classes" entirely. Base characters would start with X number of feats that they then use to buy even the basics like BAB and Save progressions. Mmm, race and level adjustment could work as well. Why do Humies get one more Feat at first level? Because they didn't spend one (or more) on a fancy race. It would require a bit of finessing to get right, but hey. A standard cost for a race would also make a designer look a little more closely at the races. Dwarves get a very sweet deal, free Feat, save bonuses, stability, etc. Heck, for a game that focusses so much on crawling through dark underground spaces stone cunning is a <em>must</em>.</p><p></p><p>Another good idea IMO is replacing saves with Reflex, Fort and Will target numbers for attackers. Quicker and simpler.</p><p></p><p>I'd like to see less "the spell works, you must have the correct counter spell or your stuffed" action. For instance: I still like Evard's Black Tentacles in general (great flavour) but it should be re-written so the tentacles have break DC or a base grapple or something that's caster level based so that non-magical folks can get through (if they're good enough.)</p><p></p><p>Less emphasis on magic Wal Marts. A GM can always run a campaign that way if they want but putting so much emphasis on it in the rules just encourages it.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4035999, member: 54364"] Replace the magic system for deffo. Someone somewhere on this board once said that of all the things that have been changed over the editions, the magic system is the on that's needed the most overhaul and yet is the one thing that has been left untouched. Sad but true. Point based magic just works better, it's more in keeping with the stories as well. I like the 4E idea of replacing class abilities with feat trees. I'd take it further than just prestige classes though, I'd get rid of "classes" entirely. Base characters would start with X number of feats that they then use to buy even the basics like BAB and Save progressions. Mmm, race and level adjustment could work as well. Why do Humies get one more Feat at first level? Because they didn't spend one (or more) on a fancy race. It would require a bit of finessing to get right, but hey. A standard cost for a race would also make a designer look a little more closely at the races. Dwarves get a very sweet deal, free Feat, save bonuses, stability, etc. Heck, for a game that focusses so much on crawling through dark underground spaces stone cunning is a [I]must[/I]. Another good idea IMO is replacing saves with Reflex, Fort and Will target numbers for attackers. Quicker and simpler. I'd like to see less "the spell works, you must have the correct counter spell or your stuffed" action. For instance: I still like Evard's Black Tentacles in general (great flavour) but it should be re-written so the tentacles have break DC or a base grapple or something that's caster level based so that non-magical folks can get through (if they're good enough.) Less emphasis on magic Wal Marts. A GM can always run a campaign that way if they want but putting so much emphasis on it in the rules just encourages it. [/QUOTE]
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