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<blockquote data-quote="Ambrus" data-source="post: 3159882" data-attributes="member: 17691"><p>I recently ended a four year campaign and am in the planning stages for my next campaign. I've been a big fan of the Planescape CS since it was first released by TSR back in the days of 2ed. I loved the factions, the cant, the flavour and the city of Sigil. I've proposed running a 3.5e Planescape campaign to my players, set almost entirely in the city of Sigil; an urban planar campaign so to speak.</p><p></p><p>I've been looking over my old 2ed books (which describes the city before the 'Faction War' adventure) and the official Planescape website (planewalker.com) which describes the setting in the aftermath of the Faction War. The new 'official' setting mixes up all the old factions, adds a few new ones and pretty much cuts them off from Sigil in any meaningful way. I'm not certain I care to play in a post Faction War campaign. Is it pretty much the same, better or worse than the original?</p><p></p><p>I'm curious to hear about your own Planescape experience (both 2e and 3e), what were the best parts of the campaign setting, what type of adventures did you play through and what, if anything, would you do differently if you were to play in a revamped 3.5e Planescape campaign nowadays? Which published Planescape adventures were the best in your opinion?</p><p></p><p>I'd also like to hear your suggestions for running a purely urban campaign. Which recently published adventures might lend themselves well to this type of gritty urban setting? Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3159882, member: 17691"] I recently ended a four year campaign and am in the planning stages for my next campaign. I've been a big fan of the Planescape CS since it was first released by TSR back in the days of 2ed. I loved the factions, the cant, the flavour and the city of Sigil. I've proposed running a 3.5e Planescape campaign to my players, set almost entirely in the city of Sigil; an urban planar campaign so to speak. I've been looking over my old 2ed books (which describes the city before the 'Faction War' adventure) and the official Planescape website (planewalker.com) which describes the setting in the aftermath of the Faction War. The new 'official' setting mixes up all the old factions, adds a few new ones and pretty much cuts them off from Sigil in any meaningful way. I'm not certain I care to play in a post Faction War campaign. Is it pretty much the same, better or worse than the original? I'm curious to hear about your own Planescape experience (both 2e and 3e), what were the best parts of the campaign setting, what type of adventures did you play through and what, if anything, would you do differently if you were to play in a revamped 3.5e Planescape campaign nowadays? Which published Planescape adventures were the best in your opinion? I'd also like to hear your suggestions for running a purely urban campaign. Which recently published adventures might lend themselves well to this type of gritty urban setting? Thanks! :) [/QUOTE]
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