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<blockquote data-quote="Torx" data-source="post: 3160237" data-attributes="member: 2730"><p>I've run both pre- and post-Faction War campaigns in both 2nd & 3rd edition. For me, it comes down to how much your players want to use the factions. I've found that with players clueless about Planescape, it's best to run post-Faction War as there is a <em>lot</em> of new information for them to get accustomed to, and the various factions and their influence are some of the toughest for them to wrap their playing skills around. Granted, I'm referring to mostly average gamers that I've played with; if you have a strong role-playing group, I think the Factions before the war are invaluable.</p><p></p><p>It also comes down to how much you want to focus on Sigil. IMO if I'm using Sigil as a base of operations rather than a campaign city, I'd rather leave the factions out of it (play post-war). However, if significant chunks of the game are in Sigil, the factions are awesome for villains, friends, and just general political intrigue.</p><p></p><p>In short, it all comes down to the composition and experience of your playing group and how much you plan on running your game in Sigil itself.</p></blockquote><p></p>
[QUOTE="Torx, post: 3160237, member: 2730"] I've run both pre- and post-Faction War campaigns in both 2nd & 3rd edition. For me, it comes down to how much your players want to use the factions. I've found that with players clueless about Planescape, it's best to run post-Faction War as there is a [I]lot[/I] of new information for them to get accustomed to, and the various factions and their influence are some of the toughest for them to wrap their playing skills around. Granted, I'm referring to mostly average gamers that I've played with; if you have a strong role-playing group, I think the Factions before the war are invaluable. It also comes down to how much you want to focus on Sigil. IMO if I'm using Sigil as a base of operations rather than a campaign city, I'd rather leave the factions out of it (play post-war). However, if significant chunks of the game are in Sigil, the factions are awesome for villains, friends, and just general political intrigue. In short, it all comes down to the composition and experience of your playing group and how much you plan on running your game in Sigil itself. [/QUOTE]
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