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<blockquote data-quote="Ambrus" data-source="post: 3160665" data-attributes="member: 17691"><p>I'd be happy to share what plans I have at the moment in hopes of getting feedback and maybe some shortcuts ideas for pulling them off.</p><p></p><p>My first idea is to have the PCs be native cagers all having been raised in the same small neighborhood, most likely somewhere in the Market Ward. I'd like to map and flesh out the neighborhood in great detail with NPCs made up of the PCs' families, friends and an assortment of colorful neighborhood personalities. The idea is to give the players a solid sense of belonging and intimate insight into the daily life of the cage by having them start their PCs' lives in a tight-knit Sigilian ghetto; sort of like Sesame Street on crack with various outsiders instead of Muppet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>If the players are amenable I'd even propose running a short intro adventure in which the players play their future heroes as tweens out to explore the ins and outs of their home stomping grounds. They could get familiar with the various city's factions as they discover the larger city surrounding them. It'd help them pick their alignments, eventual careers and possible faction affiliations. We'd then fast forward a few years later when they'd start the dangerous adventuring stuff.</p><p></p><p>I've already purchased the Ptolus CS and was thinking of porting large sections of the book into Sigil to help flesh out the greatest city in the planes. It just makes sense really; they're both "the city by the spire". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Any advice on these ideas is welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3160665, member: 17691"] I'd be happy to share what plans I have at the moment in hopes of getting feedback and maybe some shortcuts ideas for pulling them off. My first idea is to have the PCs be native cagers all having been raised in the same small neighborhood, most likely somewhere in the Market Ward. I'd like to map and flesh out the neighborhood in great detail with NPCs made up of the PCs' families, friends and an assortment of colorful neighborhood personalities. The idea is to give the players a solid sense of belonging and intimate insight into the daily life of the cage by having them start their PCs' lives in a tight-knit Sigilian ghetto; sort of like Sesame Street on crack with various outsiders instead of Muppet! :p If the players are amenable I'd even propose running a short intro adventure in which the players play their future heroes as tweens out to explore the ins and outs of their home stomping grounds. They could get familiar with the various city's factions as they discover the larger city surrounding them. It'd help them pick their alignments, eventual careers and possible faction affiliations. We'd then fast forward a few years later when they'd start the dangerous adventuring stuff. I've already purchased the Ptolus CS and was thinking of porting large sections of the book into Sigil to help flesh out the greatest city in the planes. It just makes sense really; they're both "the city by the spire". :p Any advice on these ideas is welcome. :) [/QUOTE]
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