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<blockquote data-quote="Oryan77" data-source="post: 3166121" data-attributes="member: 18701"><p>Well, this is spoiler info! *hidden black text*</p><p></p><p><span style="color: Black"></span></p><p><span style="color: Black">The module doesn't give you much substance other than, "The PC's land here, an NPC will tell them this, they'll encounter that, & then they'll travel there". So for example, the PC's travel to the Vault of the Drow (Monte said he was a fan of the Vault of the Drow module so he stuck that city in Dead Gods). The PC's don't really do anything there other than enter the city, navigate through it and across a battle field without getting killed by any Drow that spot them, and then they talk to a specific Drow NPC. That's it! So I bought the Vault of the Drow module and I'm going to try and splice the two modules together. I haven't read through Vault of the Drow but hopefully it will make the Drow scenario more memorable to the PC's. Plus I'm dying to run the old classic modules anyway <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I also got a couple Dragon Mags that have info on the Vault.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">The beginning of Dead Gods starts the PC's tracking down some Khaasta's to their base on a Demiplane. So I'm going to try and change it to where the Khassta's base is the caverns underneath the Hill Giants Fort in the module Steading of the Hill Giant Chief. I'll relocate it somewhere like Bytopia probably. But, I want to run a good dungeon crawl and I wasn't impressed with those caverns from the Giant module, so someone on Enworld suggested that I use the dungeon from the module Lost Caverns of Tsojcanth. I bought that and read through it and I liked what I read. So I'll probably use it.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">And I think the PC's have to travel through Lolths Demonweb Pits to get to the Vault of the Drow. So I bought the modules Queen of the Demonweb Pits & City of the Spider Queen so I can pull bits from those to spice up that portion of Dead Gods.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Basically Dead Gods will be the backbone to my campaign and it will help me link together several modules that I've always wanted to run.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black"></span></p></blockquote><p></p>
[QUOTE="Oryan77, post: 3166121, member: 18701"] Well, this is spoiler info! *hidden black text* [COLOR=Black] The module doesn't give you much substance other than, "The PC's land here, an NPC will tell them this, they'll encounter that, & then they'll travel there". So for example, the PC's travel to the Vault of the Drow (Monte said he was a fan of the Vault of the Drow module so he stuck that city in Dead Gods). The PC's don't really do anything there other than enter the city, navigate through it and across a battle field without getting killed by any Drow that spot them, and then they talk to a specific Drow NPC. That's it! So I bought the Vault of the Drow module and I'm going to try and splice the two modules together. I haven't read through Vault of the Drow but hopefully it will make the Drow scenario more memorable to the PC's. Plus I'm dying to run the old classic modules anyway :heh: I also got a couple Dragon Mags that have info on the Vault. The beginning of Dead Gods starts the PC's tracking down some Khaasta's to their base on a Demiplane. So I'm going to try and change it to where the Khassta's base is the caverns underneath the Hill Giants Fort in the module Steading of the Hill Giant Chief. I'll relocate it somewhere like Bytopia probably. But, I want to run a good dungeon crawl and I wasn't impressed with those caverns from the Giant module, so someone on Enworld suggested that I use the dungeon from the module Lost Caverns of Tsojcanth. I bought that and read through it and I liked what I read. So I'll probably use it. And I think the PC's have to travel through Lolths Demonweb Pits to get to the Vault of the Drow. So I bought the modules Queen of the Demonweb Pits & City of the Spider Queen so I can pull bits from those to spice up that portion of Dead Gods. Basically Dead Gods will be the backbone to my campaign and it will help me link together several modules that I've always wanted to run. [/COLOR] [/QUOTE]
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