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Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6427345" data-attributes="member: 6784845"><p>A ghost ship could make for an interesting session. Late at night a crew member spots a bluish glow in the distance approaching the ship. As the glow gets closer a decrepit ship becomes visible. Perhaps some of the crew have heard legends of this ship. </p><p></p><p>On the ship itself, have a few encounters with ghosts, skeletons, animated cutlasses, etc. When the party makes it to the captain's quarters they find the log and read about how the captain was hunting a sea monster ever since it killed his beloved on another voyage. The last entry cuts off abruptly and as the PCs finish reading they themselves hear noises from outside. When they rush out the ghost ship is being attacked by a kraken! To give peace to the ship and her crew they must defeat the creature that the captain zealously hunted but was unable to defeat. </p><p></p><p>You could also have some fun with the monster manual. Pick any monster from it and you can have the PCs encounter its lair on some far off island.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6427345, member: 6784845"] A ghost ship could make for an interesting session. Late at night a crew member spots a bluish glow in the distance approaching the ship. As the glow gets closer a decrepit ship becomes visible. Perhaps some of the crew have heard legends of this ship. On the ship itself, have a few encounters with ghosts, skeletons, animated cutlasses, etc. When the party makes it to the captain's quarters they find the log and read about how the captain was hunting a sea monster ever since it killed his beloved on another voyage. The last entry cuts off abruptly and as the PCs finish reading they themselves hear noises from outside. When they rush out the ghost ship is being attacked by a kraken! To give peace to the ship and her crew they must defeat the creature that the captain zealously hunted but was unable to defeat. You could also have some fun with the monster manual. Pick any monster from it and you can have the PCs encounter its lair on some far off island. [/QUOTE]
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Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?
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