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Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?
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<blockquote data-quote="Mishihari Lord" data-source="post: 6427611" data-attributes="member: 128"><p>I'd use it as an excuse to open up a new part of your campaign world. A few days into their travel they come across a man in an unfamiliar uniform clinging to some broken boards. After they rescue him, he tells them he's a naval officer from a city state they've never heard of and offers a reward if they take him home. The hired sailors are coastal sailors, not deep water men, and have never heard of the place. They head out with the officer navigating, and come to his home city about a month out with a few encounters along the way. There is a suitable reward, and the rulers of the city offer the adventurers a job recusing a kidnapped noblewoman. Their navy is mostly elsewhere engaged and a frontal assault rescue would likely result in the death of the kidnapped woman. And then go from there. The area is a very large archipelago with a handful of city states, but mostly wilderness. It's something of a trade hub, and while no trade routes go directly the the PCs home, it is possible to get home by an indirect route. So fun and games for a while, then a large orcish warfleet is seen approaching under unknown flags ...</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6427611, member: 128"] I'd use it as an excuse to open up a new part of your campaign world. A few days into their travel they come across a man in an unfamiliar uniform clinging to some broken boards. After they rescue him, he tells them he's a naval officer from a city state they've never heard of and offers a reward if they take him home. The hired sailors are coastal sailors, not deep water men, and have never heard of the place. They head out with the officer navigating, and come to his home city about a month out with a few encounters along the way. There is a suitable reward, and the rulers of the city offer the adventurers a job recusing a kidnapped noblewoman. Their navy is mostly elsewhere engaged and a frontal assault rescue would likely result in the death of the kidnapped woman. And then go from there. The area is a very large archipelago with a handful of city states, but mostly wilderness. It's something of a trade hub, and while no trade routes go directly the the PCs home, it is possible to get home by an indirect route. So fun and games for a while, then a large orcish warfleet is seen approaching under unknown flags ... [/QUOTE]
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Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?
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