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Your "Pleasantly Surprised" Experiences (Anti-Heartbreakers)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8268715" data-attributes="member: 18"><p><strong>Worlds Without Number</strong> would be the big recent one for me.</p><p></p><p>I've bought hundreds of RPGs over the years, and plenty of them have been somewhat hyped, and WWN was, and I'd always seen Stars Without Number was popular and never really understood why, as it seemed like OSR D&D randomly jammed into an SF setting (this is actually unfair but I didn't realize at the time). So I got WWN because I like the general kind of setting it's about, the tables seemed good, and well, it was free (I ended up getting the Deluxe version too though). And it's actually an extremely well-put-together system and doesn't have many flaws, and is easily one of my favourite takes on a D&D-type game, at least on paper.</p><p></p><p>A lot of the things that annoy me about other D&D-based games, even including the lack of ability to KO people from surprise or the like are actually dealt with by WWN, and it's kind of mysterious, looking at it, why more D&D-ish games don't take similar approaches. Using 2d6 for skills works infinitely better than 1d20, as well.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8268715, member: 18"] [B]Worlds Without Number[/B] would be the big recent one for me. I've bought hundreds of RPGs over the years, and plenty of them have been somewhat hyped, and WWN was, and I'd always seen Stars Without Number was popular and never really understood why, as it seemed like OSR D&D randomly jammed into an SF setting (this is actually unfair but I didn't realize at the time). So I got WWN because I like the general kind of setting it's about, the tables seemed good, and well, it was free (I ended up getting the Deluxe version too though). And it's actually an extremely well-put-together system and doesn't have many flaws, and is easily one of my favourite takes on a D&D-type game, at least on paper. A lot of the things that annoy me about other D&D-based games, even including the lack of ability to KO people from surprise or the like are actually dealt with by WWN, and it's kind of mysterious, looking at it, why more D&D-ish games don't take similar approaches. Using 2d6 for skills works infinitely better than 1d20, as well. [/QUOTE]
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