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Your "Pleasantly Surprised" Experiences (Anti-Heartbreakers)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8269570" data-attributes="member: 18"><p>The results are far less random, particularly relative to the size of the modifiers (which are obviously much smaller with 2d6, but still relatively more significant), so investment seems more rewarding, and "just chancing it" is less likely to succeed. In D&D, even if you are really going hard on a skill, i.e. you have Proficiency, and a large stat bonus (which is all you can possibly have without Feats, being a Rogue, or a handful of specific subclasses), because you're rolling a d20, the results are extremely random. You'll routinely and constantly fail checks that aren't particularly hard, or roll so high your investment was immaterial, and it's very easy to see streaks of failure or success. There's no curve (technically it's not a "curve" with 2d6 but let's not get into semantics!). With 2d6, there are a lot more results that are going to result in numbers in the middle, so results are more predictable and situations where someone fails four or even six rolls in a row despite having invested in a skill become vanishingly rare, where they're routine in 5E. It also means that totally unskilled characters are a lot less likely to succeed at stuff just randomly. The situation you see constantly in D&D, if the DM allows it (and sometimes you can't stop it), is that the specialist with heavy investment fails, possibly repeatedly, and some chancer with no modifier just rolls a 19 or whatever. This isn't rare or unlikely - it's routine.</p><p></p><p>There may be <em>some</em> genre or type of game that benefits from that, but I'd say it's <em>not</em> Heroic Fantasy Adventure (which is what D&D is), or even adventure as a genre at all. I actually can't really think of a genre where "lol so random that 8 CHA Barb succeeded at both these Persuade checks when the Bard failed!!!" seems it would be fitting. I mean, obviously it's not impossible to work with - we all do - but I am consistently not impressed with it. I've never felt like any game I've ever played rewarded me less for investing in a skill than 5E does (except Perception/Insight/Athletics). Which is saying something, especially as the relative cost of skills in D&D is high, given most PCs will only ever have 4.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8269570, member: 18"] The results are far less random, particularly relative to the size of the modifiers (which are obviously much smaller with 2d6, but still relatively more significant), so investment seems more rewarding, and "just chancing it" is less likely to succeed. In D&D, even if you are really going hard on a skill, i.e. you have Proficiency, and a large stat bonus (which is all you can possibly have without Feats, being a Rogue, or a handful of specific subclasses), because you're rolling a d20, the results are extremely random. You'll routinely and constantly fail checks that aren't particularly hard, or roll so high your investment was immaterial, and it's very easy to see streaks of failure or success. There's no curve (technically it's not a "curve" with 2d6 but let's not get into semantics!). With 2d6, there are a lot more results that are going to result in numbers in the middle, so results are more predictable and situations where someone fails four or even six rolls in a row despite having invested in a skill become vanishingly rare, where they're routine in 5E. It also means that totally unskilled characters are a lot less likely to succeed at stuff just randomly. The situation you see constantly in D&D, if the DM allows it (and sometimes you can't stop it), is that the specialist with heavy investment fails, possibly repeatedly, and some chancer with no modifier just rolls a 19 or whatever. This isn't rare or unlikely - it's routine. There may be [I]some[/I] genre or type of game that benefits from that, but I'd say it's [I]not[/I] Heroic Fantasy Adventure (which is what D&D is), or even adventure as a genre at all. I actually can't really think of a genre where "lol so random that 8 CHA Barb succeeded at both these Persuade checks when the Bard failed!!!" seems it would be fitting. I mean, obviously it's not impossible to work with - we all do - but I am consistently not impressed with it. I've never felt like any game I've ever played rewarded me less for investing in a skill than 5E does (except Perception/Insight/Athletics). Which is saying something, especially as the relative cost of skills in D&D is high, given most PCs will only ever have 4. [/QUOTE]
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