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Your Prc gets nerfed!!! what to do?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3342687" data-attributes="member: 22882"><p>Definitely identify the player's playstyle, discover what he finds fun, and pick the solution calculated to eliminate said fun. :missing rolleyes smiley:</p><p></p><p>Seriously, you should do whatever is the most fun for your group. It sounds like some of the other players had a problem with the class before you discovered the errata - you arguably should have nerfed it somewhat when those problems first surfaced. Doing it because you happened to stumble across an official fix seems like a bad idea.</p><p></p><p>In the abstract, the Weretouched Master is a poorly designed class, particularly in that certain options within the class are vastly mechanically better than others. It's not a game-breaking class or broken next to the most powerful options in core, for example, but its internal balance is obviously wrong. If you had two WMs, one of whom took the optimal choices and one who didn't, the break would become painfully apparent.</p><p></p><p>Personally, I would suggest a partial nerf to the strongest WM choice (bear, IIRC) to bring it in line with the second-strongest (tiger?) and buff the weaker choices to match that level. That's a considerably smaller 'fix' than Wizards put out, but perhaps a more palatable one.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3342687, member: 22882"] Definitely identify the player's playstyle, discover what he finds fun, and pick the solution calculated to eliminate said fun. :missing rolleyes smiley: Seriously, you should do whatever is the most fun for your group. It sounds like some of the other players had a problem with the class before you discovered the errata - you arguably should have nerfed it somewhat when those problems first surfaced. Doing it because you happened to stumble across an official fix seems like a bad idea. In the abstract, the Weretouched Master is a poorly designed class, particularly in that certain options within the class are vastly mechanically better than others. It's not a game-breaking class or broken next to the most powerful options in core, for example, but its internal balance is obviously wrong. If you had two WMs, one of whom took the optimal choices and one who didn't, the break would become painfully apparent. Personally, I would suggest a partial nerf to the strongest WM choice (bear, IIRC) to bring it in line with the second-strongest (tiger?) and buff the weaker choices to match that level. That's a considerably smaller 'fix' than Wizards put out, but perhaps a more palatable one. [/QUOTE]
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Your Prc gets nerfed!!! what to do?
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