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General Tabletop Discussion
*Pathfinder & Starfinder
Your preference for how "fragile" 1st-level character should be
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<blockquote data-quote="Darkwolf71" data-source="post: 3951863" data-attributes="member: 32433"><p>Well, I'm definatly a minority.</p><p></p><p>Primarily a player. Prefer fragile 1st level characters.</p><p></p><p>Yes, it can suck to lose a character in it's first or second encounter ever, in my experiance this rarley actually happens. The possibility, however gives a sense of mortality. This is especially important IMO because death becomes trivial rather fast. After level 5 or so dieing means nothing but the loss of a few XP. Eventually PCs can afford True Res and even the XP loss is nullified.</p><p></p><p>I'm sorry but there needs to be some point in the game when death actually <em>means</em> something. It makes sense to have that point during the first few levels when characters are at their weakest.</p></blockquote><p></p>
[QUOTE="Darkwolf71, post: 3951863, member: 32433"] Well, I'm definatly a minority. Primarily a player. Prefer fragile 1st level characters. Yes, it can suck to lose a character in it's first or second encounter ever, in my experiance this rarley actually happens. The possibility, however gives a sense of mortality. This is especially important IMO because death becomes trivial rather fast. After level 5 or so dieing means nothing but the loss of a few XP. Eventually PCs can afford True Res and even the XP loss is nullified. I'm sorry but there needs to be some point in the game when death actually [I]means[/I] something. It makes sense to have that point during the first few levels when characters are at their weakest. [/QUOTE]
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Your preference for how "fragile" 1st-level character should be
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