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Your preference for how "fragile" 1st-level character should be
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<blockquote data-quote="DM_Blake" data-source="post: 3952106" data-attributes="member: 57267"><p>Apparently I'm in the minority. </p><p></p><p>Irrespective of the player/dm viewpoint, it's currently 96 for tough vs. 28 for fragile.</p><p></p><p>I like fragile, both as a player and as a DM.</p><p></p><p>In real life, getting hit with a sword or an axe is a very traumatic event. I personally like it when my game system stays rougly aligned with real life in this regard.</p><p></p><p>I hate the fact that an orc with a sword would have to hit a typical 5th level fighter nearly 10 times to kill him.</p><p></p><p>And I don't buy into the whole "HP represent your skill to get out of the way and avoid damage" excuse because if that were true, then all Cure/Heal spells seem to heal someone's ability to dodge. </p><p></p><p>It's all messed up.</p><p></p><p>The favorite system I've played in gave everyone a starting HP based on their race, and they never gained any more HP unless they learned skills/feats/abilities to improve their physical resilience. And even an epic level tough guy in that game only had about 3x the HP he started with - but all his defensive skills made him extremely hard to hit and reduced the damage he took from hits that got through.</p><p></p><p>Now that system made sense.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3952106, member: 57267"] Apparently I'm in the minority. Irrespective of the player/dm viewpoint, it's currently 96 for tough vs. 28 for fragile. I like fragile, both as a player and as a DM. In real life, getting hit with a sword or an axe is a very traumatic event. I personally like it when my game system stays rougly aligned with real life in this regard. I hate the fact that an orc with a sword would have to hit a typical 5th level fighter nearly 10 times to kill him. And I don't buy into the whole "HP represent your skill to get out of the way and avoid damage" excuse because if that were true, then all Cure/Heal spells seem to heal someone's ability to dodge. It's all messed up. The favorite system I've played in gave everyone a starting HP based on their race, and they never gained any more HP unless they learned skills/feats/abilities to improve their physical resilience. And even an epic level tough guy in that game only had about 3x the HP he started with - but all his defensive skills made him extremely hard to hit and reduced the damage he took from hits that got through. Now that system made sense. [/QUOTE]
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