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General Tabletop Discussion
*Pathfinder & Starfinder
Your preference for how "fragile" 1st-level character should be
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<blockquote data-quote="Delta" data-source="post: 3953439" data-attributes="member: 40269"><p>Primarily DM. I like 1st-level characters to be fragile, because that level should fill in for all the NPC's of the world who should be semi-realistically vulnerable to one sword thrust. To me, max-hit-points or even minimum-half-hit-points are corruptions of the game; where does it all end? </p><p></p><p>(Complete aside: As a player in 2E, my favorite character of all time had 1 hp to start with. How did I play that? Absolutely, utterly fearlessly, because he was never <em>aware</em> of being hurt at all. He was either 100% a-ok or completely unconscious if he ever got hurt. Then he'd heal up and awaken with no memory of being hurt in the first place. Hence, the most aggressive guy on the team. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Now, if you want your PCs to be tougher, I think it's great to start the campaign at a higher level like 3rd (that's what I do now), a lot like Mutants & Masterminds doesn't force you to play anything under 10th if you don't want. But corrupting the system mechanics and not having a realistically-vulnerable 1st level even available as an option is more than I can put up with.</p></blockquote><p></p>
[QUOTE="Delta, post: 3953439, member: 40269"] Primarily DM. I like 1st-level characters to be fragile, because that level should fill in for all the NPC's of the world who should be semi-realistically vulnerable to one sword thrust. To me, max-hit-points or even minimum-half-hit-points are corruptions of the game; where does it all end? (Complete aside: As a player in 2E, my favorite character of all time had 1 hp to start with. How did I play that? Absolutely, utterly fearlessly, because he was never [i]aware[/i] of being hurt at all. He was either 100% a-ok or completely unconscious if he ever got hurt. Then he'd heal up and awaken with no memory of being hurt in the first place. Hence, the most aggressive guy on the team. :) ) Now, if you want your PCs to be tougher, I think it's great to start the campaign at a higher level like 3rd (that's what I do now), a lot like Mutants & Masterminds doesn't force you to play anything under 10th if you don't want. But corrupting the system mechanics and not having a realistically-vulnerable 1st level even available as an option is more than I can put up with. [/QUOTE]
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