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General Tabletop Discussion
*Pathfinder & Starfinder
Your preference for how "fragile" 1st-level character should be
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<blockquote data-quote="ptolemy18" data-source="post: 3953768" data-attributes="member: 24970"><p>Well, but when SHOULD they die by chance? Isn't Dying By Chance one of the major plot elements of D&D? ~_~ And death at -10 hit points is a pretty nice big death buffer for 1st-level characters.</p><p></p><p>I understand that there are some DMs and players who prefer to play the same character pretty much from 1st to 20th level and not ever really have to worry about dying... or games where death is only a risk during climactic mega-encounters or for plot purposes... or games that involve other penalties for in-character defeats rather than death... but I prefer games where the specter of Random Death (well, not *literally* a specter, of course... could be a wraith, could be a nightshade) always hovers somewhere over the gaming table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Of course, I realize this is possible with stronger 1st level characters too, you just have to make the threats stronger. It's all about balance and campaign style.</p><p></p><p>(Having said that, I have to hypocritically admit... I am currently DMing a campaign where the PCs started at 4th level, and we're using the Skull & Bones "Lives" rules, in which PCs can survive 1d4+1 "deaths" before they actually die, with a risk of losing limbs, eyes, hands, etc. each time they do so... It's still random and painful, but for this particular campaign, I want the characters to be a little more durable. :/ )</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3953768, member: 24970"] Well, but when SHOULD they die by chance? Isn't Dying By Chance one of the major plot elements of D&D? ~_~ And death at -10 hit points is a pretty nice big death buffer for 1st-level characters. I understand that there are some DMs and players who prefer to play the same character pretty much from 1st to 20th level and not ever really have to worry about dying... or games where death is only a risk during climactic mega-encounters or for plot purposes... or games that involve other penalties for in-character defeats rather than death... but I prefer games where the specter of Random Death (well, not *literally* a specter, of course... could be a wraith, could be a nightshade) always hovers somewhere over the gaming table. ;) Of course, I realize this is possible with stronger 1st level characters too, you just have to make the threats stronger. It's all about balance and campaign style. (Having said that, I have to hypocritically admit... I am currently DMing a campaign where the PCs started at 4th level, and we're using the Skull & Bones "Lives" rules, in which PCs can survive 1d4+1 "deaths" before they actually die, with a risk of losing limbs, eyes, hands, etc. each time they do so... It's still random and painful, but for this particular campaign, I want the characters to be a little more durable. :/ ) [/QUOTE]
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Your preference for how "fragile" 1st-level character should be
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