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General Tabletop Discussion
*Pathfinder & Starfinder
Your preference for how "fragile" 1st-level character should be
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<blockquote data-quote="ptolemy18" data-source="post: 3957373" data-attributes="member: 24970"><p>Fair enough. I suppose from a playing standpoint my preference for death-high games is that I don't necessarily *want* to play the same PC throughout the whole campaign... I mean, sometimes I am in love with my PC, and I always roleplay the heck out of them, but sometimes I get bored with them, and once I actually asked my old 3.5 DM if I could retire my PC and replace him with another one (he said no). There's just SO many ideas for characters that are possible, I get restless. It's great to keep the plot going, and it's great to gain levels, but certainly, whenever I've suffered a level loss due to being raised from the dead, on all but one occasion, I chose to just make a new PC rather than have to "redo" the old level.</p><p></p><p>To play devil's advocate for a minute -- I think that also, on one level, I look at D&D as a competition between me and the other players to see who can do the most heroic deeds and go the longest without their character dying. ^_^ Scoff if you will -- I'm not some evil PKer or boasting and I do play for teamwork and to help the rest of the party (to a varying degree depending on whether I'm playing the Lawful Good cleric or the Chaotic Neutral rogue), but deep down, I think, good-natured competition among players and their characters is an aspect of the D&D experience. Heck, there's even a gods-and-heroes indy RPG named Agon (<a href="http://www.agon-rpg.com/" target="_blank">http://www.agon-rpg.com/</a>) in which this is an explicit purpose of game design.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3957373, member: 24970"] Fair enough. I suppose from a playing standpoint my preference for death-high games is that I don't necessarily *want* to play the same PC throughout the whole campaign... I mean, sometimes I am in love with my PC, and I always roleplay the heck out of them, but sometimes I get bored with them, and once I actually asked my old 3.5 DM if I could retire my PC and replace him with another one (he said no). There's just SO many ideas for characters that are possible, I get restless. It's great to keep the plot going, and it's great to gain levels, but certainly, whenever I've suffered a level loss due to being raised from the dead, on all but one occasion, I chose to just make a new PC rather than have to "redo" the old level. To play devil's advocate for a minute -- I think that also, on one level, I look at D&D as a competition between me and the other players to see who can do the most heroic deeds and go the longest without their character dying. ^_^ Scoff if you will -- I'm not some evil PKer or boasting and I do play for teamwork and to help the rest of the party (to a varying degree depending on whether I'm playing the Lawful Good cleric or the Chaotic Neutral rogue), but deep down, I think, good-natured competition among players and their characters is an aspect of the D&D experience. Heck, there's even a gods-and-heroes indy RPG named Agon ([url]http://www.agon-rpg.com/[/url]) in which this is an explicit purpose of game design. [/QUOTE]
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